Docsity
Docsity

Prepare for your exams
Prepare for your exams

Study with the several resources on Docsity


Earn points to download
Earn points to download

Earn points by helping other students or get them with a premium plan


Guidelines and tips
Guidelines and tips

Early Developments and Types of Augmented Reality Devices, Schemes and Mind Maps of Information Technology Management

An insight into the history and development of Augmented Reality (AR) technology, starting from the early inventions in the 1900s, such as Howard Grub's collimating reflector. The article then goes on to discuss the different types of AR devices, including Head-up Displays (HUD), Helmet-mounted Displays, Holographic Displays, and Handheld AR. Each type is explained in detail, highlighting their unique features and applications.

Typology: Schemes and Mind Maps

2019/2020

Uploaded on 08/05/2021

kiruthika-amudha
kiruthika-amudha 🇮🇳

1 document

1 / 13

Toggle sidebar

Related documents


Partial preview of the text

Download Early Developments and Types of Augmented Reality Devices and more Schemes and Mind Maps Information Technology Management in PDF only on Docsity! COMPUTER-GENERATED WORLDS Augmented and virtual reality are often part of the same conversation, though there are significant differences between the two technologies. It provides textual, symbolic, or graphical information that holds a real-time relationship with a situation or surrounding. other provides a complete replacement to our visual world. Augmented reality (AR) is an enhanced version of the real physical world that is achieved through the use of digital visual elements, sound, or other sensory stimuli delivered via technology. Although the term Augmented reality is relatively new, early developments in the technology can be traced as far as 1900s. Howard Grub, an Irish telescope maker patented a device called the collimating reflector. It’s main purpose was to enable greater accuracy when shooting firearms by augmenting the crosshair view exactly at the user’s target vision. It tried to solve a pertinent challenge of the human eye of being able to focus only at one object at a time. Grubb’s invention inspired the development of a number of military gun sights Get started Open in app cosas Understanding the different types of AR devices Kore Sep 10, 2018-5 min read A regular HUD contains three main components; a projector unit, a viewing glass (combiner) and a computer (symbol generator). HUDs help increase situational awareness by reducing the shift of focus for pilots. Increasingly heads up displays have been finding ways into new automobile designs. Helmet mounted displays The next logical step for heads up displays was to move from the windshield to the helmet. Increasingly helmet mounted displays which use the same underlying principles of heads up displays are being used in aviation and other industries. Holographic displays Popularized in the Star wars series, Minority report and the Iron man series in the recent times, these type of displays use light diffraction to generate three dimensional forms of objects in real space. The fact that holographic displays do not require users to wear any gear to view them is one of their greatest advantages. These type of displays have always been in the realm of science fiction and have recently started gaining traction with products like Looking Glass and Holovect. Get started Open in app Understanding the different types of AR devices Kore Sep 10, 2018-5 min read Although the term Augmented reality is relatively new, early developments in the technology can be traced as far as 1900s. Howard Grub, an Irish telescope maker patented a device called the collimating reflector. It’s main purpose was to enable greater accuracy when shooting firearms by augmenting the crosshair view exactly at the user’s target vision. It tried to solve a pertinent challenge of the human eye of being able to focus only at one object at a time. Grubb’s invention inspired the development of a number of military gun sights. Augmented reality devices can be broadly categorized into four types = ea ww + Virtual Reality means feeling the imaginary(virtual) world, rather than the real one. The imaginary world is a simulation running in a computer. + Virtual reality is the term used for computer generated 3D environments that allow the user to enter and interact with alternate realities. + The definition of ‘virtual’ is near and “reality” is what we experience as human beings. raphy Morton Heilig built a single user console called Sensor This enabled the user watch television in 3 dimensional ways. AC We) Types of Virtual Reality enlen et hG ee meee Tela ip relat lesleal elke eer weet Window on world Virtual Reality Ss Poe Immersive Virtual Reality Immersion into virtual reality is a perception of being physically present in a non-physical world. Elements of virtual environments that increase the immersiveness of the experience: 1. Continuity of surroundings 2. Conformance to human vision 3. Freedom of movement 4. Physical interaction 5. Physical feedback Non-hmmersive Virtual Reality » Large display, but doesn’t surround the user. Window on world Virtual Reality » Desktop- based Virtual Reality involves displaying a 3-dimensional virtual on regular desktop display without use of any specialized movement tracking environment. Healthcare Healthcare in an important application where VR can have a significant impact. Healthcare professionals now use virtual models to prepare themselves for working on real bodies and VR has even been used as pain relief for burn injuries. VR can also be used as a treatment for mental health issues, with Virtual Reality Exposure Therapy thought to be particularly effective in the treatment of PTSD and anxiety. There are many other ways spending time in VR can have ther: ic benefi Architecture VR is gradually changing the way that architects design and experiment with their work. VR makes it possible to see not just what a building or space will look like but how it will feel. For home-owners, they can experience the space before it is physically built and make real-time changes, which saves the customer and the architect time and money (as well as increasing satisfaction on completion of the project). Architects have been using 3D models for years but using immersive tools such as Iris_ VR allows them to understand and explore the space at the deepest level possible. Entertainment VR is being used in the entertainment industry to heighten experiences with 360 films (Examples on YouTube) and increase your emotional connection with them and/or the characters. Disney Movies VR, for example, takes the user to red carpet events and to an interview with ‘The Jungle Book’ cast. VR could also revolutionise the way that media content is made. Flipside is now the fastest way to make shows that can be viewed through traditional channels like YouTube, Twitch, or Facebook live and inside virtual reality itself Education VR could revolutionise education by enabling students to learn in an immersive, experiential way. Unimersiv have apps that allow users to take a tour of Ancient Rome, explore the human brain, and board the Titanic. ImmersiveVREducation are building a VR classroom / meeting room space with their ‘Engage’ product, where people can learn from lecturers around the world.
Docsity logo



Copyright © 2024 Ladybird Srl - Via Leonardo da Vinci 16, 10126, Torino, Italy - VAT 10816460017 - All rights reserved