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Exploring the Potential of AR and VR: Use Cases, Applications, Feasibility, Schemes and Mind Maps of Cryptography and System Security

This presentation delves into the concepts of augmented reality (ar) and virtual reality (vr), highlighting their unique characteristics, applications, and potential impact on various industries. Definitions, differences, use cases, applications in business, feasibility, demos, success stories, and future trends.

Typology: Schemes and Mind Maps

2023/2024

Uploaded on 02/01/2024

siddhant-mishrikotkar
siddhant-mishrikotkar 🇮🇳

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Download Exploring the Potential of AR and VR: Use Cases, Applications, Feasibility and more Schemes and Mind Maps Cryptography and System Security in PDF only on Docsity! Unleashing the Power of AR and VR: A Journey into Immersive Experiences Exploring Use Cases, Applications, and Feasibility by siddhant mishrikotkar Slide 1: Introduction 1 Introduction to AR and VR A brief introduction to the concepts of Augmented Reality (AR) and Virtual Reality (VR), setting the stage for the presentation. 2 Potential Transformation Highlighting the potential of AR and VR to revolutionize digital interactions and user experiences in diverse fields. Slide 4: Applications in Business 1 Collaboration Demonstrating the enhancement of remote team collaboration and meetings through AR/VR. 2 Product Design Illustrating the utilization of VR in 3D modeling and product design processes. 3 Customer Engagement Showcasing how businesses leverage AR to enhance customer engagement and marketing strategies. Slide 5: Feasibility Technical Feasibility Discussing advancements in AR and VR hardware, including headsets and sensors, and the availability of development tools and software frameworks. Challenges Delving into potential challenges such as hardware costs, user adoption, and industry efforts to address these obstacles. Slide 6: Demos and Interactivity 1 Live Demonstrations Including live or recorded AR/VR demonstrations to offer firsthand experiences to the audience. 2 Interactivity Concepts for audience participation in simple AR/VR demos or apps to experience the technology.
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