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Assignment 3 on Introduction to Computational Media | LCC 2700, Assignments of Communication

Vannevar Bush envisioned a machine, built into a desk, that would connect people to a world of knowledge. While he doesn't specify how it would be implemented, manufactured, distributed, the implication is that some kind of corporation would craft and install these devices, like all other household or business machines. Ted Nelson envisioned a single, complex computational system for information exchange, designed under the banner of a single man and released all at once, when complete. It would be open for creation and use, but a singular corporate authority would regulate and manage it. Tim Berners-Lee imagined an open infrastructure for sharing information, built to sit atop the open TCP/IP protocol, implemented using the simplest number of simple moving parts. It would not be corporatized or regulated (save by a body of "recommendations", not edicts, espoused by the W3C), although individuals and businesses alike would be free to use it. Consider a contemporary computer media platform that takes advantage of and builds on the web as an infrastructure. This might be a social network software service like Facebook or MySpace, a web service like YouTube or Digg, a specialized platform like XBox Live or Wii Virtual Channels, desktop software like iTunes or WoW or Second Life, or even a hardware platform like the iPhone or another mobile device. Choose one you are very familiar with so you can discuss it in detail. Compare your chosen platform to the Memex, Xanadu, and the WWW. Which is it most similar to in spirit of design, in technical design, in business model, in cultural integration? Do you think that your chosen subject benefits or suffers from these properties? How can you imagine it, or future systems like it, working differently? Consider the social, commercial, and technical contexts for the platform, as well as your own values and interests as inspiration for your response. Approximately 1,000 words Material Type: Assignment; Professor: Bogost; Class: Intr-Computational Media; Subject: Lit, Communication & Culture; University: Georgia Institute of Technology-Main Campus; Term: Fall 2009;

Typology: Assignments

Pre 2010

Uploaded on 11/04/2009

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Download Assignment 3 on Introduction to Computational Media | LCC 2700 and more Assignments Communication in PDF only on Docsity! ` Cameron Luck Writing Assignment 3 Xbox Live has utilized the power of the world wide web to integrate communication and gaming into a seamless system of international entertainment. Over the years, Xbox Live has developed from a sole online gaming network, to a multimedia system of connecting with friends and family across the world. The culmination of multiple web services such as Netflix, the new Xbox Live Primetime, and in the future, Twitter and Facebook, Xbox Live has become a growing service dedicated to integrating the gaming world with the pre-existing social networks of the modern internet. Xbox Live continues to update and alter into a complete networking system as the technology and ease of use of the internet continues to morph into a malleable subject that can be accessed across multiple platforms. In theory, the idea of Xbox Live relates closely to the idea of Xanadu. Xbox Live is a continuously growing source of player data, games, videos, movies, and other random data being streamed from Xbox console to Xbox console across the globe. The initial idea of Xbox Live was to allow multiple users to access the same server and be able to play a game and communicate with each other over external headsets during gameplay. The initial idea of Xbox Live seemed to relate closer to the initial idea behind the world wide web where data could easily be transferred across multiple platforms with ease of access. As the technology grew, however, Xbox Live morphed into a hybrid of gaming entertainment and communication, fueled by both social network users and gamers around the world. As the appeal of social networking and online rental websites grew, Xbox Live adapted to the shift in technological appeal, integrating the systems into its own persona, attracting many more users from a wide variety of lifestyles to experience Xbox Live. Xbox Live is an online gaming service that allows users to transfer images, text and voice messages, and data files across the internet. Xbox Live also allows gamers to connect to each other and play games together in multiple ways from a random choice of people you can play with to a user ` Cameron Luck Writing Assignment 3 chosen base of people to connect and play with, depending on the limitations of the game or chosen game type. The purpose of Xbox Live is to allow seamless gameplay and interaction between gamers from any and every part of the world. Xbox Live has become a very popular network to many companies across the internet and multiple companies have begun to advertise and get implemented into the Xbox Live network. Xbox Live is very similar to the world wide web due to the fact that it is based and operated completely on it. The implementation of multiple forms of media and services into the Xbox Live network has created its own form of world wide web on its own server. The connection of each and every gamer with each service that Xbox Live has to offer creates a networking web of people with smaller, more precise webs based on parties, servers, games, and services, eventually coming down to the single user and his or her web of connections to other users and services. The user’s data profile can be pinpointed and accessed to provide more efficient services and advertisements for each particular user, allowing for a more pleasurable experience overall on Xbox Live. The idea behind Memex relates loosely to the idea of Xbox Live due to the utilization of the Xbox 360 hardware as the prime connection to the Xbox Live service. The Xbox 360 console relates directly to Memex in the sense that it is a packaged box of information and technology that has the ability to connect the user to the Xbox Live service. As a database of knowledge, the Xbox Live network seems to fit the script through the fact that people throughout the world can get online and share their knowledge and opinions about whatever they would like. There is a system of moderation for vulgarity and rudeness across the service, so not exactly everything can be said without a consequence, but for the most part, intelligent ideas and opinions can be readily expressed through live voice and video chats, text messages, and even in-game voice chats where gamers can play their favorite online game while expressing whatever ideas they have. Since the idea behind Memex was to “connect people to a world
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