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Augmented Reality: Combining Real and Virtual Worlds, Summaries of Artificial Intelligence

Computer GraphicsVirtual RealityMixed Reality

An overview of Augmented Reality (AR), a technology that superimposes digital information onto the real world. the differences between AR and Virtual Reality, the challenges of combining real and virtual worlds, research activities, performance issues, and display technologies. It also discusses early applications and examples of AR in various industries.

What you will learn

  • What are some early applications of Augmented Reality?
  • How does Augmented Reality combine the real and virtual worlds?
  • What are the challenges in registering real and virtual images?
  • What display technologies are used for Augmented Reality?
  • What is the difference between Augmented Reality and Virtual Reality?

Typology: Summaries

2018/2019

Uploaded on 01/02/2022

muhannad-ahmed
muhannad-ahmed 🇮🇳

3 documents

Partial preview of the text

Download Augmented Reality: Combining Real and Virtual Worlds and more Summaries Artificial Intelligence in PDF only on Docsity! Augmented Reality David Johnson What Is Augmented Reality (AR)? ¢ A combination of — areal scene viewed by a user and — avirtual scene generated bya computer that augments the scene with additional information. — ARToolkit demo movie — T-immersion 2004 video Combining the Real and Virtual Worlds We need: ¢ Precise models ¢ Locations and optical properties of the viewer (or camera) and the display ¢ Calibration of all devices * To combine all local coordinate systems centered on the devices and the objects in the scene in a global coordinate system Combining the Real and Virtual Worlds (cont) * Register models of all 3D objects of interest with their counterparts in the scene ¢ Track the objects over time when the user moves and interacts with the scene Realistic Merging Requires: ¢ Objects to behave in physically plausible manners when manipulated ¢ Occlusion ¢ Collision detection ¢ Shadows Failures in Registration Failures in registration due to: — Noise ¢ Position and pose of camera with respect to the real scene — Image distortions — Time delays ¢ In calculating the camera position Display Technologies * Monitor Based — Laptops — Cell phones — Projectors (more Ubiquitous Computing) * Head Mounted Displays: — Video see-through — Optical see-through Monitor Based Augmented Reality ¢ Simplest available * Treat laptop/PDA/cell phone as a window through which you can see AR world. ¢ Sunglasses demo ica Auginedted Real pu | View World | {optional in satarao) Cam Position Video of + | Real Scana ' uses tad * | Video Graphic | Video |_| Syatam Objects Maraing Video see-through HMD Head Tracker Head locations Video cameras ~ 4 Real ™~ World generator Monitors Graphic images Video compositor Combined video Advantages of Video see-through HMD * Flexibility in composition strategies ¢ Real and virtual view delays can be matched Advantages of Optical see-through HMD ¢ Simplicity ¢ Resolution * No eye offset Early Application ra ¢ Later — “architectural anatomy” - movie * Tourguide - movie More Mechanical ECRC UNC - Medical Early 90’s Lots of work on reducing registration error — Explain movie — Teapot movie Medical applications — movie AR Games * ARQuake AR * Lots of new applications ¢ Will discuss some tracking systems next class
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