Download Class Models-Development and Software Engineering-Lecture Slides and more Slides Software Engineering in PDF only on Docsity! Class Models In this lecture we will be studying Class Models which are a part of the Unified Modeling Language (UML). Of the various models in UML, we have the categories: Use case models – describing a system from the users’ point of view; Static models – describing the elements of the system and their relationship; class models fall into this category; Dynamic models – describing the behaviour of the system over time. COMP201 - Software Engineering 1 docsity.com A Very Simple Class Model In the Unified Modelling Language (UML), a class is shown in a class diagram as a rectangle giving its name: 2 COMP201 - Software Engineering docsity.com Deriving Classes Recall that we previously mentioned the noun identification technique to find potential classes. There are two main (extreme) techniques used to find classes in general: Data-driven-design (DDD) – We identify all the data of the system and divide it into classes. We then assign particular responsibilities (methods) to these classes Responsibility-driven-design (RDD) – We identify all the responsibilities of the system and divide them into classes. We then find the data each class requires. COMP201 - Software Engineering 5 docsity.com Associations In the same sense that classes correspond to nouns, associations correspond to verbs. They express the relationship between classes. There are instances of associations, just as there are instances of classes Instances of a classes are called objects; Instances of associations are called links in UML 6 COMP201 - Software Engineering docsity.com Class A and B are Associated if an object of class A sends a message to an object of class B an object of class A creates an object of class B an object of class A has an attribute whose values are objects of class B or collections of objects of class B an object of class A receives a message with an object of class B as argument 7 In other words, if some object of class A has to know about some object of class B COMP201 - Software Engineering docsity.com Multiplicity We can specify: an exact number simply by writing it, e.g. 1 a range of numbers using two dots between a pair of numbers, e.g., 1..10 an arbitrary, unspecified number using * Loosely, you can think of UML’s * as an infinity sign, so the multiplicity 1 .. * expresses that number of copies can be anything between 1 and infinity. 10 COMP201 - Software Engineering docsity.com Attributes and Operations The attributes of a class describe the data contained in an object of the class and their type Most important are the operations of a class, which define the ways in which objects may interact. 11 COMP201 - Software Engineering docsity.com Operation Signatures The signature of an operation gives the selector, names and types of all formal parameters (arguments) and the return type. For example: computeMean(List inputList): Float Recall that the method called may depend upon a classes position within the inheritance hierarchy. There may be methods with the same name, do you remember the concept of dynamic binding? 12 COMP201 - Software Engineering selector Argument type Argument name Return type docsity.com Generalization An object of a specialized class can be substituted for an object of a more general class in any context which expects a member of the more general class, but not the other way round 15 COMP201 - Software Engineering Animal Age: Integer getAge(): Integer Cat meow(): void Dog bark(): void docsity.com Generalization 16 COMP201 - Software Engineering Animal Age: Integer getAge(): Integer Cat meow(): void Dog bark(): void Animal any = new Animal(12); any.getAge(); any.meow(); any.bark(); Fine, returns 12 Error – No meow() method! Error – No bark() method! docsity.com Animal any = new Cat(8); any.getAge(); any.meow(); any.bark(); Generalization 17 COMP201 - Software Engineering Animal Age: Integer getAge(): Integer Cat meow(): void Dog bark(): void Fine, returns 8 Fine, object “meows” Error – No bark() method! docsity.com Creating CRC Cards The name of a class, at the top The responsibilities of the class, on the left-hand side The collaborators of the class, which help to carry out each responsibility, on the right-hand side of the card. The responsibilities of the class describe at a high level the purpose of the class’s existence : They are connected with the operations the class provides, but are more general than that might imply – i.e., they can be an abstraction of several operations. 20 COMP201 - Software Engineering docsity.com CRC Cards In general there should be one or two responsibilities per class and usually no more than four. Too many responsibilities often signals low cohesion (i.e., a bad level of abstraction) in the system. Too many collaborators can signify high coupling in the system (the class is connected to too many other classes). Since we aim to have systems with high cohesion and low coupling, we should aim to find a compromise between these values which is still conceptually sound. 21 COMP201 - Software Engineering docsity.com CRC Card Example 22 COMP201 - Software Engineering Questions: Do these three classes conform to our notion of a good design? What is their level or cohesion and coupling? docsity.com More on Class Models Aggregation and composition Roles Navigability Qualified association Derived association Constraints Association classes More about classes We study these next lecture … 25 COMP201 - Software Engineering docsity.com Lecture Key Points During this lecture we introduced class diagrams which represent the static (as opposed to the dynamic) nature of the system to be built. We discussed how classes and their associations can be found and the concept of multiplicity. We also discussed class attributes and operations as well as looking at representations of generalization. Finally we used the idea of CRC cards to validate a model. COMP201 - Software Engineering 26 docsity.com