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Computer Animation Two - Computer Animation - Lecture Slides, Slides of Computer Graphics and Animation

DURING THE COURSE WORK OF MY MS, I LEARN ABOUT THE ANIMATION AND THIS LECTURE SLIDES OF THIS COURSE WORK OF "Computer Animation" HAVE THE IMPORTANT POINTS:Computer Animation Three, Computer Animation Programming, Vectors, Matrices, Polygon Rendering, Basic Lighting, Object Oriented Programming, Basic Physics, Dot Products, Cross Products Computer Animation Two, Computer Animation

Typology: Slides

2012/2013

Uploaded on 04/30/2013

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Download Computer Animation Two - Computer Animation - Lecture Slides and more Slides Computer Graphics and Animation in PDF only on Docsity! = A ra LO) > oe) = 2 oy = a << io 5 Q & O O Applications  Special Effects (Movies, TV)  Video Games  Virtual Reality  Simulation, Training, Military  Medical  Robotics, Animatronics  Visualization  Communication Docsity.com Character Rigging  Skeleton  Skin  Facial Expressions  Muscles  Secondary motion: fat, hair, clothing… Docsity.com Character Animation  Keyframe Animation  Motion Capture  Inverse Kinematics  Locomotion  Procedural Animation  Artificial Intelligence Docsity.com Character Animation Docsity.com Animation Tools  Maya  3D Studio  Lightwave  Filmbox  Blender  Many more… Docsity.com Animation Production  Conceptual Design  Production Design  Modeling  Materials & Shaders  Rigging  Blocking  Animation  Lighting  Effects  Rendering  Post-Production Docsity.com Resolution & Frame Rates  Video:  NTSC: 720 x 480 @ 30 Hz (interlaced)  PAL: 720 x 576 @ 25 Hz (interlaced)  HDTV:  720p: 1280 x 720 @ 60 Hz  1080i: 1920 x 1080 @ 30 Hz (interlaced)  1080p: 1920 x 1080 @ 60 Hz  Film:  35mm: ~2000 x ~1500 @ 24 Hz  70mm: ~4000 x ~2000 @ 24 Hz  IMAX: ~5000 x ~4000 @ 24-48 Hz  Note: Hz (Hertz) = frames per second (fps)  Note: Video standards with an i (such as 1080i) are interlaced, while standards with a p (1080p) are progressive scan Docsity.com Vector Review Docsity.com Coordinate Systems x y z  Right handed coordinate system Docsity.com Vector Arithmetic [ ] [ ] [ ] [ ] [ ] [ ]zyx zyx zzyyxx zzyyxx zyx zyx sasasas aaa bababa bababa bbb aaa = −−−=− −−−=− +++=+ = = a a ba ba b a Docsity.com Dot Product baba baba ba ba T zzyyxx ii bababa ba =⋅ =⋅ ++=⋅ =⋅ ∑ θcos [ ]           =⋅ z y x zyx b b b aaa ba Docsity.com Example: Angle Between Vectors  How do you find the angle _ between vectors a and b? a b _ Docsity.com Example: Angle Between Vectors         ⋅ =         ⋅ = =⋅ − ba ba ba ba baba 1cos cos cos θ θ θ a b _ Docsity.com
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