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Guidance for Delivering Creative Media Qualifications (September 2021 to August 2022), Exercises of Photography

Multimedia DesignGraphic DesignMedia StudiesDigital Media Production

Guidance for delivering Creative Media qualifications during the academic year September 2021 to August 2022. It covers thematic guidance, teaching and learning guidance, and flexibility of delivery. the impact on mandatory units, suggestions for replacement optional units, and mitigations for practical units requiring access to technical equipment and software.

What you will learn

  • Which mandatory units are most affected by the pandemic?
  • What are some suggested mitigations for delivering practical units requiring access to technical equipment and software?
  • What software and equipment are required for specific Creative Media units?
  • What is the impact of the pandemic on the delivery of Creative Media qualifications?
  • Which optional units may need to be replaced due to delivery challenges?

Typology: Exercises

2021/2022

Uploaded on 09/27/2022

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Download Guidance for Delivering Creative Media Qualifications (September 2021 to August 2022) and more Exercises Photography in PDF only on Docsity! Page 1 of 27 Author: Principal Standards Manager Approved By: Assessment Director Version: 1.0 DCL1 Public Last Updated: 01 September 2021 Creative Media September 2021 to August 2022 Creative Media September 2021 to August 2022 Guidance for: BTEC Nationals, Firsts, Tech Awards, Level 2 Technicals, Skills qualifications and QCF Level 1 Last updated 1 September 2021 Page 2 of 27 Author: Principal Standards Manager Approved By: Assessment Director Version: 1.0 DCL1 Public Last Updated: 01 September 2021 Creative Media September 2021 to August 2022 Introduction As COVID-19 may continue to impact upon teaching, learning and assessment through the academic year, affecting those learners who are part-way through their qualifications and those who are commencing this academic year, we have produced this guidance to support the effective delivery of BTEC course content. We are committed to ensuring that learners continue to benefit from the breadth of content of BTEC qualifications through adaptations in teaching and learning. This document is intended to provide you with guidance for how you might adapt delivery for the sectorโ€™s BTEC qualifications in the academic year of 2021-2022. We will continue to work with our regulators and relevant sector bodies on any possible adaptations or accommodations in line with the relevant policy and regulatory considerations. Key aspects such as social distancing, safety, lost teaching time, subject content and practical activities have been considered from a sector perspective for your reference. However, it should be noted that all of the guidance provided here must be considered within the context of any relevant guidance issued by your own centre, relevant governing and industry bodies, local and national government. For further advice and guidance, please refer to the Teaching, Learning and Assessment pages on Pearsonโ€™s website or contact us via the Customer Support portal. We look forward to continuing to support you and your learners throughout this challenging time and wish you well for the coming year. Page 5 of 27 Author: Principal Standards Manager Approved By: Assessment Director Version: 1.0 DCL1 Public Last Updated: 01 September 2021 Creative Media September 2021 to August 2022 Creative sectors update September 2021 We recognise that circumstances may still be challenging within the creative sectors since these guides were last updated and that access to resources and specialist facilities has been, and continues to be, impacted. This update confirms streamlining to assessment workloads as detailed within the Streamlined Internal Assessment 2021/22 Guide and provides more specific detail for the BTEC L3 career-focused qualifications and BTEC L2 Skills qualifications. We understand and appreciate that you may be still adapting some learning, teaching and assessment activities to allow some work to take place at home. In such instances, we also acknowledge that learner evidence may be more limited in terms of the amount of exploration, range, depth and technical quality, for example, than might normally be expected and learners should not be penalised for these limitations. Page 6 of 27 Author: Principal Standards Manager Approved By: Assessment Director Version: 1.0 DCL1 Public Last Updated: 01 September 2021 Creative Media September 2021 to August 2022 Social Distance / Safety Equipment (accessing the equipment realistically, for example, to clean it): For TV & Film and Sound production there is a lot of portable equipment that needs to be used for recording footage, studio set ups and studio recordings. All of this equipment is electrical and would be sensitive to any ingress of fluids such as alcohol wipes etc. cleaning of equipment must be carried out carefully and professionally by technical staff, especially studio equipment or anything plugged directly into electrical outlets. For Games and Interactive Media much work is undertaken on computers and keyboards etc. these would need to be cleaned according to best practice protocols. Social distancing would be required in studios and possibly some focus on PPE. If shooting, studio-based footage crew would not need to be in close proximity but studio access e.g. sound mixing and recording decks, should be limited to minimal personnel. Lost time teaching Courses most likely to be affected by lost teaching time are those that run long and thin such as the smaller size RQF Nationals, the Firsts and Tech Award; those traditionally taken in schools with fewer units that are run over a number of years. Frequently the first year is given over to skills building and information exchange, learners would have been able to access information and some remote teaching and learning. Practical skills which require studio/computer and teacher facing demonstrations will have suffered the most and these skills are likely to be lacking for many learners. The biggest deficit is likely to be in the Games and Interactive suites as so much of the work undertaken is dependent on complex technical skills and knowledge, as well as access to near industry standard equipment and software. Flexibility of delivery The focus on technical skills must be retained, especially for Level 3 learners that are looking to develop further into either the industry or higher education, and again for those qualifications requiring developed technical skills such as Games and Interactive Media. Pearson have already produced resources for centres which outline possible substitutions for technical equipment and software and it is envisioned that there will need to be some acceptance of lower quality outcomes due to limited access to industry standard equipment. Consideration will also have to be Page 7 of 27 Author: Principal Standards Manager Approved By: Assessment Director Version: 1.0 DCL1 Public Last Updated: 01 September 2021 Creative Media September 2021 to August 2022 given to learners that are unable to access appropriate software and hardware. Where possible any access to classroom time should allow learners to make use of practical outcomes and technical equipment which will allow for skills building in these areas. Theoretical units are more suited to remote teaching and learning for which tasks, research etc can be set and written submissions would be viable forms of assessment evidence. Delivery methodologies. There are opportunities for online delivery of numerous theoretical aspects with group discussions and tutor led sessions. Learners can communicate with groups they are working with remotely via centre arranged platforms which can be monitored by tutors to allow them to assess their progress. Assessment tasks for practical outcomes can be prioritised during classroom time, learners can also submit their work remotely via Google or other VLE platforms which is in common usage for many Creative Media courses. To support centres we have produced this guidance and resource package as a support for teachers and learners as they begin the new academic year. We understand that there will be some limitations on learner access to classrooms/workshops and social distancing restrictions affecting teaching and timetables and have produced these materials with this in mind. In this pack, we have provided some general guidance, top tips and considerations for delivery under current circumstances, and some blended learning workshop and project ideas that have been designed for teachers and learners working from home and in class through a combination of online and face to face delivery. Preparing for external assessment External units planned as part of the qualification should still be delivered and taught, as in any other year. As with internal units, contextual and theoretical elements of the external units are more suited to remote delivery. Often you will find that the creative and practical aspects of internal units prepare and underpin creative and practical skills later tested in external units. When class and/or IT facilities are accessible, priority should be given to the rehearsal of practical aspects of the qualification and the creative and practical requirements of the external units. This is to ensure that learners feel confident and prepared, for external tasks. Page 10 of 27 Author: Principal Standards Manager Approved By: Assessment Director Version: 1.0 DCL1 Public Last Updated: 01 September 2021 Creative Media September 2021 to August 2022 BTEC Nationals in Creative Media Practice (2019) Streamlining Assessment in Level 3 Creative Media Practice All content should still be taught. However, as of September 2021, there are further options, where necessary, for streamlining assessment by reducing the time spent on assessment by a notional 90 hours in each of the Foundation and Extended Diploma qualifications. This can be used to streamline the time spent by learners on assignments/extended projects in the larger units (A1 or B2) only. This allows flexibility depending on what centres may have already covered and assessed in each year. All assessment criteria for all units delivered should be assessed. We will continue to monitor the situation and further adaptations may be introduced in the event of further lockdowns or restrictions. Page 11 of 27 Author: Principal Standards Manager Approved By: Assessment Director Version: 1.0 DCL1 Public Last Updated: 01 September 2021 Creative Media September 2021 to August 2022 BTEC Level 2 in Creative Media Skills (2020) Streamlined Assessment in Level 2 in Creative Media Skills Level 2 Diploma in Creative Media Skills All content must be taught. However, as of September 2021, there are further options, where necessary, for streamlining assessment by reducing the time spent on assessment by a notional 60 GLH in the Diploma qualification. This can be used to streamline the time spent by learners on assignments/extended projects in one of the larger units (A1 or C1) only. All assessment criteria for all units delivered should be assessed. Level 2 Certificate and Extended Certificate in Creative Media Skills All content must be taught but the streamlining of assessment by reducing the time spent on assessment by a notional 30 GLH in the Certificate and Extended Certificate qualifications, in one unit only. All assessment criteria for all units delivered should be assessed. This approach allows flexibility depending on what centres may have already covered and assessed in each year. We will continue to monitor the situation and further adaptations may be introduced in the event of further lockdowns or restrictions. Page 12 of 27 Author: Principal Standards Manager Approved By: Assessment Director Version: 1.0 DCL1 Public Last Updated: 01 September 2021 Creative Media September 2021 to August 2022 Teaching and learning guidance Unit Title Remote delivery possible (โœ” / X) Socially distanced possible (โœ” / X) Comments Main Type of Evidence (knowledge application), (blend), (skills developed over time) BTEC Nationals in Creative Media Production (2016 RQF) Unit 2: Working in the Creative Media Industry โœ” โœ” Can be solo work, no group work required as learners need to show their understanding of working in the industry, job roles and employment types. Written responses, portfolio of evidence, sometimes promotional materials such as websites or online portfolios. Mainly knowledge application through extended teaching and learning. Unit 4: Pre-Production Portfolio โœ” โœ” Can work individually on this unit, the requirement is to produce a written response and pre-production paperwork which is expected to be an individualised response. Specialised pre-production skills, pathway specific so paperwork documentation will be varied. Exemplars can be provided by centre. Learners will need to develop sector specific skills through teaching and learning. Unit 6: Media Campaigns โœ” โœ” Can work individually on this unit but best responses will be through group activities. Time management skills will be important as well as liaising with a client which can be accessed remotely. Learners will need to be taught how to work on multi-platform campaigns and the associated skills required, access to certain software may be required but substitutes are available. Page 15 of 27 Author: Principal Standards Manager Approved By: Assessment Director Version: 1.0 DCL1 Public Last Updated: 01 September 2021 Creative Media September 2021 to August 2022 BTEC Nationals Creative Media Production (QCF) Unit 1: Pre-Production Techniques for the Creative Media Industries โœ” โœ” Excellent for remote learning Usually a written outcome is expected as learners are required to produce pre- production documentation and show their understanding of the need to undertake sound pre-production work. Can be worked on remotely for all LOs. Unit 2: Communication Skills for Creative Media Production โœ” โœ” Some aspects can be covered remotely, if required learners could pitch to teacher/peers remotely e.g. using teams Usually a written outcome is expected as learners are required to undertake research and show development of communications skills. Can be worked on remotely for most LOs. Pitching can be undertaken remotely via online platforms. This unit is usually integrated with other units such as Unit 3 and a practical unit such as working for a client. Unit 3: Research Techniques for the Creative Media Industries โœ” โœ” Excellent for remote learning, all can be conducted individually and written response produced. Usually a written outcome is expected as learners are required to conduct research and present their findings. Can be worked on remotely for all LOs. Unit 7: Understanding the Creative Media Sector Unit 8: Understanding the Television and Film Industries โœ” โœ” Excellent for remote learning. All units are theoretical and mainly require research and a written response. Usually a written outcome is expected as learners are required to show their understanding of the specific industry they are working within. Can be worked on remotely for all LOs. Page 16 of 27 Author: Principal Standards Manager Approved By: Assessment Director Version: 1.0 DCL1 Public Last Updated: 01 September 2021 Creative Media September 2021 to August 2022 Unit 9: Understanding the Radio Industry Unit 10: Understanding the Sound Recording Industry Unit 11: Understanding the Print-Based Media Industries Unit 12: Understanding the Interactive Media Industry Unit 13: Understanding the Computer Games Industry Unit 4: Creative Media Production Management Project Unit 5: Working to a Brief in the Creative Media Industries Partially Partially Both units require collaboration with other learners or with a client. Client liaison could be managed remotely. Usually an integrated large-scale production in a specified medium, range of these can be used and learners need to show management skills which means some aspects of group work is required. Some aspects can be conducted remotely for liaison with groups and clients; however, studio/computer time may be required. Unit 18: Producing Print- Based Media Unit 19: Digital Graphics for Interactive Media Partially Partially Some specialist software will be required for some aspects of these units which may cause issues to learners. Some aspects such as LO1 can be accessed remotely. Highly skills based and requirement to produce a practical outcome, skills building required before production of practical outcome, specialist equipment will be required. Where possible learners Page 17 of 27 Author: Principal Standards Manager Approved By: Assessment Director Version: 1.0 DCL1 Public Last Updated: 01 September 2021 Creative Media September 2021 to August 2022 Unit 20: Computer Game Platforms and Technologies can make use of non-proprietary software and own hardware, although a lowering of expectations relating to quality of outcomes may be required. Unit 16: Film and Video Editing Techniques Unit 17: Audio Production Processes and Techniques & Audio Production Processes and Techniques Unit 18: Producing Print- Based Media Unit 19: Digital Graphics for Interactive Media Unit 20: Computer Game Platforms and Technologies Partially Partially All units are technically based. Some aspects can be produced, such as LO1, through written/non practical responses. Specialist software will be required for some aspects. Highly skills based and requirement to produce a practical outcome, skills building required before production of practical outcome, specialist equipment will be required. Where possible learners can make use of non-proprietary software and own hardware, although a lowering of expectations relating to quality of outcomes may be required. Units 21-78 Partially Partially All units are technically based. Some aspects can be produced, such as LO1, through written/non practical responses. Specialist software will be required for some aspects. Wide ranging practical outcomes required, medium dependant. Submission can take place over digital platforms and learners where possible can make use of non-proprietary software and own hardware. Expectations of quality of outcomes should be lowered. Page 20 of 27 Author: Principal Standards Manager Approved By: Assessment Director Version: 1.0 DCL1 Public Last Updated: 01 September 2021 Creative Media September 2021 to August 2022 Unit 6: Lighting for Moving Image Unit 7: Writing for Digital Media Unit 8: Animation for Digital Media Unit 9: Digital Image Capture and Manipulation Partially Partially The purpose of this qualification was to have a focus on practical activities and outcomes. Practical skills require development with tutors and access to technical equipment and software required. Wide ranging practical outcomes required, medium dependant. Submission can take place over digital platforms and learners where possible can make use of non-proprietary software and own hardware, outcomes using these would be in line with expectations at this level. Some access to face to face teaching and learning would be required for skills building as this may be learnersโ€™ first experience with this type of work. EXCEPTION: Unit 6: Lighting for Moving Image cannot be taught or assessed outside of a studio setting which will allow learners to practice with and undertake studio lighting set ups. Unit 2: Animation for Digital Media Unit 3: Digital Testing Unit 4: Digital Games Production Unit 5: Narrative for Digital Media Unit 6: Digital Production Project Partially Partially The purpose of this qualification was to have a focus on practical activities and outcomes. Practical skills require development with tutors and access to technical equipment and software required. Unit 7: Digital Audio Unit 8: Digital Editing for Moving Image Unit 9: 3D Modelling Unit 10: Digital Graphics Partially Partially The purpose of this qualification was to have a focus on practical activities and outcomes. Practical skills require development with tutors and access to technical equipment and software required. Unit 2: Writing for Digital Media Unit 3: Digital Graphics Partially Partially The purpose of this qualification was to have a focus on practical activities and outcomes. Practical skills require development with tutors and access Page 21 of 27 Author: Principal Standards Manager Approved By: Assessment Director Version: 1.0 DCL1 Public Last Updated: 01 September 2021 Creative Media September 2021 to August 2022 Unit 4: Publishing for Digital Platform Unit 5: Digital Production Project to technical equipment and software required. Unit 6: Digital Testing Unit 7: Digital Campaign Management Unit 8: Digital Development Unit 9: Digital Editing for Moving Image Unit 10: Digital Audio Unit 11: Digital Image Capture and Manipulation Partially Partially The purpose of this qualification was to have a focus on practical activities and outcomes. Practical skills require development with tutors and access to technical equipment and software required. Page 22 of 27 Author: Principal Standards Manager Approved By: Assessment Director Version: 1.0 DCL1 Public Last Updated: 01 September 2021 Creative Media September 2021 to August 2022 BTEC Nationals in Creative Media Practice (2019) A1 Skills Development Partially Partially Practical skills require development with tutors and access to technical equipment and software required. Wide ranging practical outcomes required, medium dependant. Skills development can be logged through photographs and annotated screenshots etc. Access to teachers to develop range of skills required would be necessary. Submission can take place over digital platforms and learners, where possible, can make use of non-proprietary software and own hardware with quality of outcomes would be lower than expectations at this level. A2 Creative Project Partially Partially Practical outcomes required with some focus on group work and access to technical equipment and software required. As above and there would be some expectations of group work and time/production management being evidenced by learners. B1 Personal Progression โœ” โœ” Excellent for remote learning, with online classes/lectures, research projects and production of portfolios. Can be evidenced through portfolio of evidence which can be complied and submitted remotely using written outcomes. Page 25 of 27 Author: Principal Standards Manager Approved By: Assessment Director Version: 1.0 DCL1 Public Last Updated: 01 September 2021 Creative Media September 2021 to August 2022 Thematic Guidance Remote delivery (โœ” / X) Socially distanced (โœ” / X) Comments BTEC QCF L1 โ€“ Creative Media Production Investigate/Explore/Prepare Units: 2(E), 3 (E), 8 (1), 2(E), 12 (1), 13 (1), 16(E), 19 (1) 21(2), 22(2) โœ” โœ” All these units require written evidence and can be supplemented by screenshots. Teaching, learning and assessment can be completed remotely. No group work is required. A mixture of blended learning via online platforms or video tutorials could also be used in the event of the need for remote delivery. For example, Unit 8 Exploring Photography: Learners could take their own still images and compare them to existing practice. Their images could also provide evidence for Unit 4 Creating Images Digitally or part of a practical pre-production exercise for a storyboard in Unit 14. Unit 3 Using the Internet: Learners could use a range of methods to search/download material providing evidence of their work using screenshots or video. This could also link to Unit 8 by researching existing photographers and Unit 5 Using the Internet. Similarly, Unit 13 Job Opportunities in Creative Media could provide evidence for Unit 19 Preparing for a Work Placement by creating CVs and researching job advertisements. Page 26 of 27 Author: Principal Standards Manager Approved By: Assessment Director Version: 1.0 DCL1 Public Last Updated: 01 September 2021 Creative Media September 2021 to August 2022 Developing practical skill Units:1(E), 4(E), 6)1), 7(1), 9(1), 10(1), 11(1) Partially โœ” These units all require the development of practical skills. It is possible to develop these skills remotely or through blended delivery. Learners may require specialist equipment but there is a wide range of free software and apps that could be used (listed below). For example: for moving image, learners can use basic equipment such as mobile phones to experiment with producing shots/sequences that can be shot sequentially to produce a product. Or, using free edit software to experiment with editing techniques. Learners could use some of these materials towards their individual production project Unit 14. Assessors would take account of the technical quality of the work in assessing the evidence provided. Graphic Image Manipulation Program - high-end photo editor Inkscape - vector graphics editor Scribus - page layout/desktop publishing Tracktion T7 โ€“ Digital Audio Workstation (DAW) BandLab Cakewalk โ€“ Digital Audio Workstation (DAW) Davinci Resolve โ€“ Video Editing Audacity โ€“ Audio Editing Blender โ€“ 3D modeling, rendering and animation system, video editing software Autodesk - a broad range of animation, VFX and modelling tools Sketchup - 3D modeling software Unreal - games engine Unity - games engine (free for individual use) Werble - 2D photo animation loop and GIF creation tools Cinemagraph Pro - 2D photo/video hybrid creation Pixaloop - 2D photo/video hybrid creation LibreOffice โ€“ Word processing, spreadsheets, presentation software (compatible with Microsoft Office) Page 27 of 27 Author: Principal Standards Manager Approved By: Assessment Director Version: 1.0 DCL1 Public Last Updated: 01 September 2021 Creative Media September 2021 to August 2022 Work placement requirements Units: 15(E), 18 (1) x โœ” This unit requires a work placement. However, the qualification can be achieved without completing this unit. Practical project Unit 14(1) Partially โœ” This unit requires learners to individually create a practical project. It could be delivered remotely, but specialist equipment may be required. Learners would draw on their learning from the skill development units, possibly using material produced there to reduce completion time. Also, pre-production materials from the skill development units such as Exploring Digital Photography Unit 8, could be used as planning for the project. As with the skill development units, learners could use basic equipment to produce their shots. Screenshots could be used as evidence to demonstrate their project management skills. Teamwork Unit 20(1) โœ” โœ” Although this unit requires learners to work in a team, this could be achieved via online meetings using numerous platforms available such as Zoom, Teams, Google etc. with other learners, evidenced through minutes etc. Learners could devise a topic and work as a team, via online platforms to produce a presentation on a media topic devised by themselves.
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