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Defining Classes in Object-Oriented Programming: A C# Example with Time1 Class, Slides of C programming

A lecture note from yale university's cs112 course on introduction to programming. It covers the topic of defining classes in object-oriented programming using c# as an example. The time1 class is used to represent time, and the document explains how to define instance variables, access modifiers, constructors, and methods for this class. The document also includes examples of using the class and testing its functionality.

Typology: Slides

2010/2011

Uploaded on 10/05/2011

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Download Defining Classes in Object-Oriented Programming: A C# Example with Time1 Class and more Slides C programming in PDF only on Docsity! 1 CS 112 Introduction to Programming Lecture #16: Defining Classes http://flint.cs.yale.edu/cs112/ 2 Outline rAdmin. and review rClasses and objects rDefining classes m Basic syntax m Examples 3 PrintMonth GetMonthDays GetMonthDays(); PrintMonth(); Main Summary: Method Control Flow 4 Summary rDesign • Top-down; stepwise refinement r Implementation and testing • Write the simple functions first • Write a piece and test a piece – Test a method » using some dummy method calls, e.g. Call the method in Main() with some typical test cases » using Visual Studio Immediate window 5 Outline rAdmin. and review Ø Classes and objects rDefining a class m Basic syntax m Examples 6 Object-Oriented Design r The focus of methods is on doing things; roughly speaking, we can say that methods focus on the verbs. r In object-oriented design, we focus on the nouns m In object-oriented design, we tend to group methods together according to the nouns m Important for large, complex programs 2 7 C# Classes rA C# class plays dual roles: m Program module: containing a list of (static) method declarations and (static) data fields m Blueprint for generating objects • It is the model or pattern from which objects are created • Supports two techniques which are essence of object- oriented programming – “data encapsulation” (for abstraction) – “inheritance” (for code reuse) 8 User-Defined Class r A user-defined class is also called a user-defined type m class written by a programmer r A class encapsulates (wrap together) data and methods: • data members (member variables or instance variables) • methods that manipulate data members 9 Objects r An object has: m state - descriptive characteristics m behaviors - what it can do (or be done to it) r For example, consider a coin in a computer game m The state of the coin is its current face (head or tail) m The behavior of the coin is that it can be flipped r Note the interactions between state and behaviors m the behavior of an object might change its state m the behavior of an object might depend on its state 10 Outline rAdmin. and review rClasses and objects Ø Defining a class Ø Basic syntax m Examples 11 public int x, y; private char ch; class MyClass Defining Classes r Use Project < Add Class to add a new class to your project r A class contains data declarations and method declarations Data declarations Method declarations Member (data/method) Access Modifiers public : member is accessible outside the class private : member is accessible only inside the class definition 12 Data Declarations r You can define two types of variables in a class but not in any method (called class variables) m static class variables m nonstatic variables are called instance variables (fields) because each instance (object) of the class has its own copy m class variables can be accessed in all methods of the class r Comparison: Local variables • Variables declared within a method or within a block statement • Variables declared as local variables can only be accessed in the method or the block where they are declared
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