Docsity
Docsity

Prepare for your exams
Prepare for your exams

Study with the several resources on Docsity


Earn points to download
Earn points to download

Earn points by helping other students or get them with a premium plan


Guidelines and tips
Guidelines and tips

EM Waves & Images: Lecture on Electromagnetic Waves & Mirrors, Study notes of Geology

A set of lecture notes covering the topics of electromagnetic (em) waves, their properties, and their interaction with materials and mirrors. The notes include discussions on the speed of em waves, their linear momentum and radiation pressure, polarization, reflection, refraction, and the laws of reflection and refraction. The document also covers the concept of chromatic dispersion and the phenomenon of total internal reflection. Additionally, the notes introduce the concept of real and virtual images, and the properties of plane mirrors.

Typology: Study notes

Pre 2010

Uploaded on 07/23/2009

koofers-user-60d
koofers-user-60d 🇺🇸

10 documents

1 / 23

Toggle sidebar

Related documents


Partial preview of the text

Download EM Waves & Images: Lecture on Electromagnetic Waves & Mirrors and more Study notes Geology in PDF only on Docsity! Lecture 33 Chapter 34 - 35 EM Waves & Images Review • EM waves move at the speed of light, c in free space (vacuum or air) • Speed of light also • Velocity of wave is • Intensity smc /103 8×= λω f k v == m m B Ec = 00 1 εµ =c aveave avg area power area timeenergySI      =     == / EM Waves (27) • Represent light waves as straight lines or rays • If incident (incoming) light wave hits surface of different material some light will – Be reflected back – Travel through and be refracted • If incident beam is ⊥ to surface then no change in its direction EM Waves (28) • Define a line, the normal, which is ⊥ to surface at point where the incident beam hits the surface • Angles relative to normal – Angle of incidence θ1 – Angle of reflection θ1´ – Angle of refraction θ2 • Plane containing incident ray and normal is plane of incidence EM Waves (29) • Law of reflection: Reflected ray lies in plane of incidence and angle for reflection is equal to angle of incidence • Law of refraction: Refracted ray lies in plane of incidence and angle of refraction is related to angle of incidence by Snell’s law 11 θθ =′ 1122 sinsin θθ nn = EM Waves (32) • Traveling from one medium to another – Frequency of wave does not change – Wavelength and velocity do change fv 22 λ= fv 11 λ= 1 2 2 1 2 1 2 1 / / n n nc nc v v === λ λ 2 2 1 1 λλ vv = v cn = EM Waves (33) • n depends on wavelength of light, except in vacuum • Beam consists of different wavelengths, rays are refracted at different angles and spread out – chromatic dispersion • White light consists of components of all the colors in visible spectrum with uniform intensities Fused quartz EM Waves (34) • n for a medium is greater for shorter wavelengths (blue) than for longer (red) • Blue light is bent more than red light EM Waves (36) • The angle of incidence which causes the refracted ray to point directly along the surface is called the critical angle, θc • Angles larger than θc no light is refracted so have total internal reflection EM Waves (37) • Find critical angle from Snell’s law where incident ray is moving from medium with n1 to n2 • For total internal reflection to occur n2 < n1 – Will not happen if moving from air into glass 2211 sinsin θθ nn = 90sinsin 21 nn C =θ 1 21sin n n C −=θ EM Waves (38) • Reflected light is partially polarized • If light incident at Brewster angle its reflected light is fully polarized ⊥ to the plane of incident • Refracted light is still unpolarized Images (1) • Real images – light intersects the image point • Virtual images – light doesn’t really intersect but images appears to come from that point – Sunny day the mirage pool of water on the road is really reflection of low section of the sky in front of you Images (2) • Mirror – surface which reflects light in one direction instead of scattering it in many directions or absorbing it • Plane mirror – flat reflecting surface • Extend reflected rays from O behind mirror • Intersect at point of virtual image I Images (3) • Plane mirror – virtual image I is as far behind the mirror as the object O is in front of it • By convention, object distances p are positive, image distances i for virtual images are negative pi −=
Docsity logo



Copyright © 2024 Ladybird Srl - Via Leonardo da Vinci 16, 10126, Torino, Italy - VAT 10816460017 - All rights reserved