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Engineering Mechanics: Summary Sheets on Vector Addition, Force Systems, and Equilibrium, Quizzes of Engineering

Vector calculusStatics and DynamicsMechanics of Materials

Summary sheets on various topics in engineering mechanics, including the principles of force vectors, coplanar and three-dimensional force systems, moment of a force and a couple, and the equilibrium of a particle and a rigid body. It covers concepts such as the cosine and sine laws, addition of coplanar forces and cartesian vectors, position vectors, and dot product. It also includes examples and equations for calculating force system resultants and moments.

What you will learn

  • What is the relationship between Newton's law of gravitational attraction and weight?
  • How do you calculate the resultant force of a system of coplanar forces using scalar and Cartesian notation?
  • What is the dot product and how is it used to find the moment of a force and the angle between two vectors?

Typology: Quizzes

2019/2020
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Uploaded on 12/17/2020

mohammad-faiz-akbar
mohammad-faiz-akbar 🇮🇩

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Download Engineering Mechanics: Summary Sheets on Vector Addition, Force Systems, and Equilibrium and more Quizzes Engineering in PDF only on Docsity! Engineering Mechanics, Summary Sheets 1 General Principles Newton’s law of gravitational attraction : universal constant of gravitation (G = 66.73 x 10-12 m3/kg-s2) Weight g: gravitational acceleration (g = 9.81 m/s2) 2 Force Vector Cosine law Sine law 2.4 Addition of a system of coplanar forcers Scalar notation Cartesian vector notation Coplanar force resultant 2.5 Cartesian vectors F = G m1m2 r2 G W = G mMe r2 = mg C = A2 + B2 ! 2AB cos c A sin a = B sin b = C sin c Fx = F cos ! Fy = F sin ! !F = Fx "i + Fy "j FRx = " Fx FRy = " Fy FR = F2Rx + F2Ry ! = tan!1 FRy FRx !A = !Ax + !Ay + !Az Cartesian vector representation Magnitude of a Cartesian vector: Direction of a Cartesian vector , , 2.6 Addition of Cartesian vectors 2.7 Position vectors 2.8 Force vector directed along a line 2.9 Dot product Laws of operation !A = Ax "i + Ay "j + Az !k A = A2x + A2y + A2z cos " = Ax A cos # = Ay A cos $ = Az A !uA = !AA = Ax A "i + Ay A "j + Az A !k !uA = cos " "i + cos # "j + cos $ !k cos2 " + cos2 # + cos2 $ = 1 !A = A !uA = A cos " "i + A cos # "j + A cos $ !k = Ax "i + Ay "j + Az !k !FR = " !F = " Fx "i + " Fy "j + " Fz !k "r = x "i + y "j + z !k "r = !rB !rA = (xB ! xA) "i + (yB ! yA) "j + (zB ! zA) !k !F = F !u = F "r r !A # !B = AB cos ! !A # !B = !B # !A a( !A # !B ) = (a !A ) # !B = !A # (a !B ) !A # ( !B + !D ) = ( !A # !B ) + ( !A # !D ) !A # !B = AxBx + AyBy + AzBz ! = cos!1 !A # !B AB
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