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Autodesk Certified User (ACU) 3ds Max Exam: Topics, Objectives, and Prerequisites, Study Guides, Projects, Research of Topology

The objectives and prerequisites for the Autodesk Certified User (ACU) exam for 3ds Max software. The exam covers scene management, modeling, UVW coordinates, materials/shading, rigging, cameras, and animation. Candidates are expected to have basic computer skills and a good understanding of the user interface and 3D perspectives. The exam objectives include setting up a project, managing scene objects, creating polygon primitives, editing polygon surfaces, configuring UVW projections, working with materials, utilizing rigging tools, working with cameras, and demonstrating animation skills.

Typology: Study Guides, Projects, Research

2021/2022

Uploaded on 07/05/2022

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Download Autodesk Certified User (ACU) 3ds Max Exam: Topics, Objectives, and Prerequisites and more Study Guides, Projects, Research Topology in PDF only on Docsity! Target Audience The Autodesk Certified User (ACU) 3ds Max exam demonstrates competency in 3D modeling and animation. The exam covers the basic use of the 3ds Max software as well as basic computer modeling and animation practices. An individual earning this certification has approximately 150 hours of instruction and hands-on experience with the product, has proven competency at an industry entry-level, and is ready to enter into the job market. Candidate Description A successful candidate can create and set a project, navigate the user interface, and create polygon-based models. The successful candidate can also unwrap a model, rig the model with bones, and animate the model. The successful candidate can create materials and apply them, add cameras, and light and render their scenes. He/she has a good knowledge of proper topology and should be able to troubleshoot their models, rigs, and animations. Furthermore, the minimally qualified candidate can function at a junior level under the supervision of a more experienced person. Prerequisites It is expected that all candidates will have a general understanding of: • Basic computer skills • How to navigate the user interface and workspaces • 3D perspectives • The Help system within 3ds Max Objective Domain Some of the topics and features of the software that may be covered in the exam are listed below each objective. Autodesk Certified User: 3ds Max Autodesk®, Autodesk Certified Professional, and AutoCAD® are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. EXAM OBJECTIVES Autodesk®, Autodesk Certified Professional, and AutoCAD® are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. 1. Scene Management 1.1 Set up a project 1.1.a Use the Project Window i. May include defining a project and setting paths and folders. 1.1.b Create a new project 1.1.c Set the project 1.2 Setup the scene preferences 1.2.a Change the grid spacing 1.2.b Set the scene units 1.2.c Set the scene frame rate 1.3 Manage scene objects 1.3.a Organize objects i. May include selecting, grouping, and parenting. ii. May include using the Layer Explorer to Show/Hide Layers, Freeze/Thaw Layers, and Add/Delete objects from layers. 1.3.b Navigate and rearrange hierarchies i. May include the Scene Explorer. 1.4 Modify the properties of one or more objects 1.4.a Locate the value of an animated property 1.4.b Change multiple objects’ properties i. May include being able to differentiate between Instance, Copy, and Reference. 1.5 Manipulate objects’ transformations 1.5.a Use the Transform tools for precision transformation 1.5.b Transform multiple objects using the Align tool 1.5.c Create multiple objects using the Array tool 1.5.d Duplicate objects using the Mirror tool 1.6 Change viewport display 1.6.a Change viewport shading 1.6.b Change viewport lighting 1.6.c Determine poly count 2. Modeling 2.1 Create a polygon primitive 2.1.a Toggle interactive creation 2.1.b Manipulate the parametric attributes 2.2 Edit polygon surfaces 2.2.a Identify polygon sub-objects 2.2.b Add polygon sub-objects i. May include Insert Loop, Offset Edge, Chamfer, Cap, and Attach/Detach. 2.2.c Manipulate polygon sub-objects i. May include moving and rotating. ii. May include specifying a Reference Coordinate System and switching between various object and sub-object modes.
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