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An overview of various aspects of 3d computer animation, including textures in .skin files, morph files, rigging, and the animation system. The .skin file contains texture information and a material definition, while a morph file includes positions and normals. Rigging involves a virtual puppet with dofs controlling joint rotations, translations, morph targets, and other things. The animation system poses the rig and generates the geometry in world space, which is then rendered.
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