Docsity
Docsity

Prepare for your exams
Prepare for your exams

Study with the several resources on Docsity


Earn points to download
Earn points to download

Earn points by helping other students or get them with a premium plan


Guidelines and tips
Guidelines and tips

Understanding S-Curve Pattern & Competitive Advantage in Innovation & Tech Change - Prof. , Study notes of Introduction to Business Management

The concept of organizational innovation, focusing on creativity and technological change. It discusses the technology cycle, the s-curve pattern of innovation, and the importance of understanding and adapting to technological discontinuities for competitive advantage. The text also covers the role of creative work environments and effective innovation management strategies.

Typology: Study notes

Pre 2010

Uploaded on 09/14/2008

mhawk
mhawk 🇺🇸

1 document

1 / 4

Toggle sidebar

Related documents


Partial preview of the text

Download Understanding S-Curve Pattern & Competitive Advantage in Innovation & Tech Change - Prof. and more Study notes Introduction to Business Management in PDF only on Docsity! Chapter 7 o Organizational innovation: the successful implementation of creative ideas in an organization o Creativity: form of organizational innovation, is the production of novel and useful ideas o Tents instead of buildings is a form of organizational innovation o Technology: knowledge, tools, and techniques used to transform inputs into outputs o Technology cycle: a cycle that begins with the birth of a new technology and ends when that technology reaches its limits and is replaced by a newer, substantially better technology o Technology cycle: fans air conditioning, wagon car, trains planes o S-curve pattern of innovation: a pattern of technological innovation characterized by slow initial progress, then rapid progress, and then slow progress again as a technology matures and reaches its limits o Intel follows S-curve pattern with it’s three-year cycle o After a technology has reached its limits, significant improvements usually come from radical new designs or performance-enhancing materials and is replaced by a 2nd S-curve o Technology cycle occurs whenever there are major advances or changes in the knowledge, tools and techniques of a field or discipline o One of the most important technology cycles was in 1859 when 1,300 miles of central sewer line were constructed in London to carry out human waste o Technological innovation not only can enable competitors to duplicate the benefits obtained from a company’s distinctive advantage but also can quickly turn a company’s competitive disadvantage o Kodak was the dominant producer of film and then created the digital camera^^ o Companies that want to sustain a competitive advantage must understand and protect themselves from the strategic threats of innovation o Innovation streams: patterns of innovation over time that can create sustainable competitive advantage o The best way for a company to sustain competitive advantage is to create a stream of its own innovative ideas and products year after year o Technological discontinuity: the beginning of an innovation stream, in which a scientific advance or a unique combination of existing technologies creates a significant breakthrough in performance or function o Discontinuous change: follows technological discontinuities and is the phase of a technology cycle characterized by technological substitution and design competition o Technological substitution: the purchase of new technologies to replace older ones o Design competition: competition between old and new technologies to establish a new technological standard or dominant design o Because of large investments in old technology, and because the new and old technologies are often incompatible with each other, companies and consumers are reluctant to switch to a different technology during a design competition o During design competition, the older technology usually improves significantly in response to the competitive threat from the new technologies; this response also slows the changeover from older to newer technologies o Dominant design: a new technological design or process that becomes the accepted market standard (follows the discontinuous change) o Critical mass: a particular technology can become the dominant design simply because most people use it (ex. MP3) o Solves a practical problem: example—QWERTY keyboard design o Independent standard bodies: example—international Telecommunications Union standardized equipment and instructions to make telecommunications simpler o Companies that bet on the new dominant design usually prosper o Technological lockout: a new dominant design prevents a company from competitively selling its products or makes it difficult to do so o More companies are likely to go out of business in a time of discontinuous change and changing standards than in an economic recession or slowdown o Incremental change: a phase in which companies innovate by lowering the cost and improving the functioning and performance of the dominant design o During discontinuous change, companies must find a way to anticipate and survive the technological changes that can suddenly transform industry leaders into losers and industry unknowns into powerhouses o After a new dominant design emerges following discontinuous change, companies must manage the very different process of incremental improvement and innovation o Companies that can’t manage incremental innovation slowly deteriorate as the fall further behind industry leaders o What works well when managing innovation during discontinuous change doesn’t work well when managing innovation during periods of incremental change (and vice versa) o Creative work environments: workplace cultures in which workers perceive that new ideas are welcomed, valued, and encouraged o Challenging work promotes creativity because it creates a rewarding psychological experience known as flow o flow: psychological state of effortlessness, in which you become completely absorbed in what you’re doing and time seems to fly o skills and task challenges must be balanced to create creativity o organizational encouragement: management encourages risk taking and new ideas, supports and fairly evaluates new ideas, rewards and recognizes creativity, and encourages the sharing of new ideas throughout different parts of the company o supervisory encouragement of creativity: supervisors provide clear goals, encourage open interaction with subordinates, and actively support development teams’ work and ideas
Docsity logo



Copyright © 2024 Ladybird Srl - Via Leonardo da Vinci 16, 10126, Torino, Italy - VAT 10816460017 - All rights reserved