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New Paired Players Turn Rule for CATAN 5-6 Player Extensions, Study notes of Game Theory

These instructions outline the new 'paired players' turn' rule for catan and its expansions for 5-6 players. Players take turns rolling both dice and passing markers, with restrictions on building and trading for the second player during their turn. The rule is now the official one on the 'catan universe' platform.

Typology: Study notes

2021/2022

Uploaded on 09/12/2022

melanchony
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Download New Paired Players Turn Rule for CATAN 5-6 Player Extensions and more Study notes Game Theory in PDF only on Docsity! CATAN The Paired Players Turn Rule for the 5-6 Player Extensions INTRODUCTION These instructions give you the opportunity to play according to the new “paired players’ turn” rule for 5-6 players that officially replaces the previous “special build phase” of the 5-6 player extensions of the CATAN series. It was first introduced in the “CATAN – Starfarers” extension for 5-6 players, although there it hadn’t been given this name yet. On the digital gaming platform “CATAN Universe” (www.catanuniverse.com) it is now the official rule for 5-6 player games. GAME COMPONENTS ● 1 “Catanian 1” marker ● 1 “Catanian 2” marker NEW GAME RULES The paired players’ turn rule applies to CATAN and to all extensions for its expansions: ● CATAN – Seafarers ● CATAN – Cities & Knights ● CATAN – Traders & Barbarians ● CATAN – Explorers & Pirates According to the paired players’ turn rule, there are always 2 players (Catanian 1 & Catanian 2) participating in a turn. To determine the starting player, everyone takes turns rolling both dice. The player who rolls highest takes the “Catanian 1” marker and places it in front of them. The third player to the left of the starting player takes the “Catanian 2” marker. After the set-up phase, the turn sequence is as follows: PRODUCTION PHASE, TRADE PHASE, AND BUILD PHASE Turn of “Catanian 1” On their turn, Catanian 1 proceeds as usual: Catanian 1 rolls the dice to determine the resource production for all players. Catanian 1 may exchange resource cards with the supply or trade with the other players. Catanian 1 may build as shown on the building costs card and play a development card (this may also be a development card previously purchased as Catanian 2). Turn of “Catanian 2” After Catanian 1 has finished their turn, it is Catanian 2’s turn: Catanian 2 may exchange resource cards with the supply. Catanian 2 may build as shown on the building costs card and play a development card (this may also be a development card previously purchased as Catanian 1). Catanian 2 is not allowed ● to roll for production again at the beginning of their turn, ● to trade with the other players, and ● to play a development card before Catanian 1’s production roll. After Catanian 2 has finished their turn, Catanian 1 and Catanian 2 each pass the marker to their left. The new Catanian 1 starts their turn by rolling for production. Please note: The game still ends when one player reaches 10 or more victory points on their turn. You can only win during your turn, for which you must reach/have at least 10 victory points on your turn. Both Catanian 1 and Catanian 2 are considered to be taking their turn. If Catanian 1 and Catanian 2 reach the 10 points on the same turn, the paired players’ turn order must be taken into account. If, for example, Catanian 1 reaches 10 victory points on her turn, she immediately wins. In this case, Catanian 2 no longer takes his turn.
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