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Let's Play, Slides of Music

Let's Play contains a variety of games, activities, recipes, and tips also centered around twelve themes. It may serve as a resource, not only for planning ...

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2022/2023

Uploaded on 03/01/2023

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Download Let's Play and more Slides Music in PDF only on Docsity! 9 le {~ (INE is P A Innovative Games & Activities for Kids otis ot Chi = Nutrition ee West Virginia Board of education 2011-2012 L. Wade Linger Jr., President Gayle C. Manchin, Vice President Robert W. Dunlevy, Secretary Michael I. Green, Member Priscilla M. Haden, Member Lloyd G. Jackson II, Member Lowell E. Johnson, Member Jenny N. Phillips, Member William M. White, Member Paul Hill, Ex Officio Interim Chancellor West Virginia Higher Education Policy Commission James L. Skidmore, Ex Officio Chancellor West Virginia Council for Community and Technical College Education Jorea M. Marple, Ex Officio State Superintendent of Schools West Virginia Department of Education iii Foreward Habits learned in childhood often last a lifetime. By establishing healthy habits early, children increase their chances for healthy productive lives. Let’s Play, developed by the Wet Virginia Department of Education, Office of Child Nutrition, addresses two important areas of healthful living - physical activity and nutrition. Experts cite poor eating habits and the lack of physical activity as the causes for what has been characterized as the most critical public health issue facing the nation. Obesity, including childhood obesity, has reached epidemic proportions. This trend has led health officials to conclude that today’s children are at greater risk for poor health than past generations. Families, schools and communities have a shared role in reversing this trend by providing opportunities for children to practice healthful eating and physical activity and by modeling healthy lifestyles. Let’s Play will help educators, parents and others undertake these responsibilities by following these key recommendations for promoting healthful behaviors: 1. Meet children’s interests and needs; 2. Build skills and knowledge; 3. Encourage active participation; and 4. Ensure activities are creative, safe and fun. Let’s Play is a revision of the resource published in 2002. It complements the Let’s Party resource published in 2010. Each publication reflects West Virginia Board of Education policies and high standards for nutrition integrity in public schools. Jorea M. Marple, Ed.D. State Superintendent of Schools iv Acknowledgements This publication was developed by the West Virginia Department of Education (WVDE), Office of Child Nutrition with assistance from a special group of educators and school food service directors. Sincere thanks are extended to the following: Dr. Sharon Smith, Nutrition Education and Training Cadre member, whose writing and creativity made ideas, come alive; Mary Weikle, Marion County physical education teacher whose expertise and enthusiasm brought together education, activity and fun; Members of the project planning group, Kathy Loretta, Harrison County Schools; Kathy Yost, Berkeley County Schools; Pat Vannoy, Roane County Schools; Rhonda McCoy, Lincoln County Schools; Stella Young, Kanawha County Schools; Sue Lacy, Nutrition Education and Training Cadre; Barbara Nichols, Fayette County Schools; and Anita Manning, Taylor County Schools, who together conceived the project framework and sparked creativity insight. Special appreciation goes to the United States Department of Agriculture Team Nutrition Training Program staff for their guidance and to WVDE, Office of Child Nutrition coordinator Janet D. Yost for her leadership. For more information about the West Virginia Child Nutrition Program resources and programs, contact the Office of Child Nutrition, WVDE, 1900 Kanawha Boulevard, East, Charleston, West Virginia 25305-0330. Richard J. Goff Executive Director Office of Child Nutrition West Virginia Department of Education v Table of Contents Foreward ................................................................................................................................... iii Acknowledgments ..................................................................................................................... iv INTRODUCTION .......................................................................................................................1 Why An Activity and Nutrition Book? Nutrition and Activity – What’s the Connection? Nutrition Standards Playing It Safe Equipment Needs and Wants Ways To Adapt Activities or Substitute Equipment Glossary of Terms PLAY THEMES WITH FUEL FOR FUN SNACK IDEAS .......................................................... 11 Animal Farm - Animals A Cornucopia of Good Times - Autumn Hit the Beach! - Beach The “Purr”-fect Party - Cats The Greatest Side Shows on Earth! - Circus Westward, Ho! - Cowboys Move Your Feet and Lose Your Seat! - Dance A Wide World of Fun and Games - Olympics President’s Physical Fitness Test Prep - Presidents’ Day Spring Fling - Spring Soar Into Summer - Summer “Snow” Much Fun! - Winter APPENDICES .........................................................................................................................99 The Kid’s Activity Pyramid Surgeon General’s Recommendation Dietary Guidelines Healthy Eating for Kids Resources INDEXES ...............................................................................................................................107 Themes Recipes Abbreviations c. = Cup T. = Tablespoon t. = teaspoon 2 3 WHY AN ACTIVITY AND NUTRITION BOOK? The development of Let’s Play was prompted by the increased emphasis on the need for physical activity in kids and adults. Increasing physical activity in our daily lives is more easily accomplished through the development of habits, such as walking, taking the stairs instead of the elevator, or even doing yard work. However, children would rather be active through games or doing something fun. Games that require movement and activities that are fun and creative entice kids and adolescents to become physically involved without focusing on exercising. Let’s Play was created as a companion to Let’s Party, a booklet of recipes, party ideas, and nutrition tips centered around twelve party themes. Let’s Party was developed as a resource for parents and educators when planning parties at home and school or for preparing nutritious snacks or nutrition education experiences. Let’s Play contains a variety of games, activities, recipes, and tips also centered around twelve themes. It may serve as a resource, not only for planning play days and parties at home or school, but also for preparing nutritious snacks. Those working with church or after- school programs, Scouts, and other kids’ groups will find lots of innovative ideas. Some of the games are newer versions of old ones. Others are unique activities created to challenge players with fitness or problem solving skills. The activities were especially designed for elementary school-aged children. Some of the activities may not be developmentally appropriate for younger-aged children. All activities that involve children in motion have the potential for accidents; therefore, caution should be taken at all times. It is the sole responsibility of the users of these games and activities to provide a safe environment for moving. The authors and publishers of this book recommend qualified supervision of children, practice of safety procedures and skills, modification of the play area, and continual reminders of safety precautions. The simple recipes and snack suggestions are included in order to encourage healthy eating. Most of the snack ideas are easily prepared and served during activities. Encourage children to participate in the preparation of the foods. Involving them in the planning and preparation creates a variety of opportunities for learning, including a positive incentive to try new foods. It is hoped that Let’s Play will help make physical activity and healthful eating fun and exciting for children and those who help shape their attitudes toward food and fitness. 4 NUTRITION AND ACTIVITY WHAT’S THE CONNECTION? Food is fuel for the body. While the body does use some of the calories or fuel in the food we eat to maintain it, most of the calories are used when we expend energy. The more active we are, the more calories we will burn. Today’s society is much more sedentary. Many illnesses in later life are a direct result of the food we ate and the activities we participated in much earlier in life. With the onset of many more sedentary activities in childhood such as watching television, playing video games, and using a computer, children of today are showing signs from the lack of activity and increased intake of calories. More children than ever are obese or overweight, lethargic, and unable to pass the President’s Physical Fitness Test. Research has shown that active individuals are leaner, have more energy, a better self-image, shorter bouts with illnesses, and live longer than their sedentary counterparts. However, activity doesn’t necessarily have to be exercise. Any activity that involves movement can increase strength, endurance, or flexibility depending on the duration and type of movement used. Combining these benefits through play motivates kids and rewards them by having fun. Maintaining a healthy, active lifestyle begins as a child. As adults, we are role models for children. Encourage kids to eat nutritious foods, spend some time being active, and most of all, have fun. 7 EQUIPMENT NEEDS AND WANTS The games and activities contained in Let’s Play have been created and chosen because they require minimal equipment that is easy to find. Check the resource section for a list of resources and catalogs of suggested equipment or materials. The following items are recommended for use with Let’s Play. 1. Beanbags – have at least one per player. Fill small plastic bags with ½ cup of dried beans. Squeeze out the air and seal with a twist tie. Place each baggie in a sock (or use brightly colored fabric) and seal with twine, yarn, or sew with needle and thread. 2. Foam balls – collect 3-5 balls about 6” in diameter for use in tagging games. 3. Frisbees – are also used for games and as bases or spot markers. Begin with at least 5 in different colors. Store them in a laundry basket. Many businesses offer Frisbees as promotional items, or check discount stores. 4. Hula-hoops – are used for games, to designate stations, and as targets. Try to collect at least 5 in different colors. Store them by tying with a rope. Check discount stores or children’s toy stores. 5. Jump ropes – collect 5 ropes in sizes ranging from 7 feet to 10 feet, and 2 ropes 15 feet or longer for group jump rope games. 6. Parachute – just one will do. If a parachute is not available, use a king size sheet. 7. Quoits (rubber rings) – collect 5 quoits to use for games and as spot markers. 8. Safety cones – try to collect 12 of these about 9” in height. Orange or other brightly colored cones are available at discount stores. 9. Utility balls – begin with 3 balls about 8 ½” in diameter. These are also readily available at discount stores. 8 WAYS TO ADAPT ACTIVITIES OR SUBSTITUTE EQUIPMENT Change the Game Games and activities may be played in many different ways. The most important things are to get everyone to participate, and to communicate how to play. Let’s Play contains suggested procedures, but many of the activities can be easily adapted by changing one or more of the following: • Number of players • Boundaries • Rules • Equipment Be creative! Invent new ways to play or let players design new games. Stress safety and respect for all players. Change the Equipment Each game or activity begins with a list of suggested materials. Many of the materials could easily be changed depending on the availability of the equipment and age of the players. Try some of the following ideas or create your own alternatives. • Instead of balls use balloons. • Instead of commercial spot markers use Frisbees, tape, chalk, or even flour. • Instead of foam balls use rolled up socks or yarn balls. • Instead of buckets use boxes, baskets, coffee cans, or plastic bowls. 9 GLOSSARY OF TERMS The following terms are used in this book. Bear Walk – an animal move done by bending forward and touching the ground with both hands. Players travel forward by slowly moving the hand and foot on the same side of the body simultaneously. Chicken Walk – players squat down with hands tucked under their arms to form wings which they flap as they move forward or backward. Crab Walk – players squat and reach back, putting both hands on the floor without sitting down. Elephant Walk – players bend forward and clasp hands together in front of the body to form a trunk, swinging clasped hands left and right as they move forward. Galloping – this is a one-count movement done by stepping forward with the lead foot, and the trailing foot following quickly. Golf tubes – plastic inserts used to separate golf clubs in a golf bag. These may used as tunnels or paths for an obstacle course or connected as towers. Gorilla Walk – players let arms hand loosely at their side, bend their knees, and lean slightly forward, while moving. Group size – a small group is 2-6 players, a medium group is 6-10 players, and a large group is 10 or more players. Hopping – a movement executed by propelling the body up and down on the same foot. Jumping – a movement executed by propelling the body up and down on both feet. Kangaroo Walk – players carry arms close to their chest with the palms of their hands facing downward. Leader – the individual guiding the activity. Usually this would be the adult supervising the activity, but it could also be one of the players. Leaping – a movement executed by a long step designed to cover distance or to move over an obstacle. 12 13 Animal Farm Chicken Dance Materials needed: • CD or cassette of the “Chicken Dance” song • CD/cassette player The object of this group activity is to complete the dance movements in time with the music. Preparation: None Players: Small to large group Directions: 1. Practice the following movements before beginning the music. • Open beaks 1,2,3,4 – open and close hands while forming a beak. • Flap wings 1,2,3,4 - tuck hands in armpits and move elbows like wings flapping. • Shake tail feathers 1,2,3,4 – bend knees slightly and twist hips. • Clap 1,2,3,4 - clap hands. • Hold hands and circle to the right using a skipping or polka step. When the music changes, circle back to the left. Players should return close to their original position. 2. Players begin in a large circle. A leader may stand in the circle or the center of it. Play the music. Change movements when the music changes. 3. The music gets progressively faster. Variation: Players may lock arms with a partner and swing instead of skipping in a large circle. 14 Turkey Trot The object of this relay game is to successfully balance a feather and a paper plate on each player’s head while following the leader’s commands. Materials needed: • 1 paper (or plastic) plate and a handful of lightweight craft feathers for each group • 2 spot markers, masking tape, or chalk for each group Preparation: Place two spot markers (or make lines with masking tape or chalk) about 15-20 feet apart for each group. (Remember to remove tape or chalk immediately after the activity). Players: Small groups Directions: 1. Divide players into teams. Place half of the players for each team behind each of their team’s spot markers or lines. 2. Choose a player from each team to begin the game. This player places the paper plate with a feather on top of it on his/her head. Note: If balancing the plate on the head is too difficult or younger players are participating, have players balance the plate on their fingertips like a waiter/waitress. Also, try different size and textures of feathers. 3. On a command from the leader, such as walk, run, skip, etc., the player moves toward the opposite mark. If the plate or feather falls off, the player must start over. 4. When player one crosses the opposite mark, the next player places the plate and feather on his/her head and moves to the other mark. 5. Continue until all players from one team have successfully completed the task. Variation: Place plate and feathers on the player’s stomach and crab walk, or place them on the player’s back and crawl. Team members may need to alert the player when feathers or plate falls off. 17 Fowl Croquet The object of this fun activity is to move a balloon through all six “noodle” wickets and touch the bottle with the least amount of strokes. Materials needed: • 1 rubber chicken per player • 6 swim noodles and stands (hula hoops may be substituted) • 6- 2 liter bottles • 1- 8 ½ “ balloon per player Preparation: Set up a croquet course using the swim noodles (or hula hoops) as wickets. Bend the noodles into a half-moon shape and secure in stands. Place the two liter bottles behind the wickets and number these 1-6. Players: Pairs 1. Divide players into pairs. 2. Using the rubber chicken as a mallet, players take turns hitting their balloon through each wicket. As in croquet, the balloon must hit the peg (bottle), and then go back through the same wicket. 3. Players try to navigate the course in sequence by hitting the pegs in order 1-6. 4. Note: The course may be shortened or lengthened by moving the “wickets”. Variation: Play Fowl Golf. Use the rubber chicken as a golf club and lay the hula-hoops flat on the ground. Players would keep track of the number of strokes taken. The lowest number wins. 18 Milk Jug Aerobics The object of this fitness activity is to exercise to music and make lots of noise! Materials needed: • 2 clean milk jugs, any size (must have handle and lid), per player • Dried beans or rice • CD/Cassette “Wooly Bully” (or other appropriate music) Note: Choose music that has a good beat, but is not too fast or too slow. • CD/Cassette player Preparation: Fill milk jugs with several tablespoons of dried beans or rice and replace caps. Players: Individual Directions: 1. Players perform exercises such as jumping jacks, windmills, arm curls, side stretches, or jog in place to the music. A leader could model the exercise and signal when to change, or players could take turns. Players could also make up moves throughout the song. The only rule is to keep moving and shaking! 2. The activity ends with the music or signal from the leader. 19 Fuel for Fun Create an Animal Assorted vegetables Soft cream cheese Assorted fruits Raisins Chow mein noodles Toothpicks Pretzel sticks Slivered almonds 1. Wash and clean fruits and vegetables. 2. Cut or slice fruits and vegetables into various shapes and sizes. 3. Attach pieces with toothpicks, chow mein noodles, pretzels, or cream cheese. 4. Serve with animal crackers and milk. 5. Serves 20. 22 Veggie Race The object of this game is to be the first group to pass the vegetables as directed. Materials needed: • 1 veggie per team (gourds and miniature pumpkins work well) • 1 spot marker per team (May use paper plates, Frisbees, or carpet squares. May also use masking tape or chalk. Remember to remove tape or chalk when finished). Preparation: Place spot markers. Players: Small groups Directions: 1. Divide players into groups. Line teams up behind spot markers facing forward. Give each team a veggie. 2. On a signal from the leader, players begin passing the veggie. The first time through, have players pass it overhead to the back of the line, then back to the front. 3. Next round, have the first player pass the veggie overhead to the next person, who passes it between their legs, and then continue, over, under. When the last player receives the veggie, he/she runs to the front of the line. 4. Finally, have players pass the veggie while holding it under their chin and without using any hands. Variation: Set up a second set of spot markers. Challenge players to crabwalk to the marker and back with a veggie on their abdomen. The next person in line receives the veggie and continues. Or have players balance the veggie on their shoulder or elbow and walk to the marker and back. 23 Boxer Run The object of this activity is to be the first group to complete the boxer run. Materials needed: • 5 to 8 XL or larger boxer shorts (try to find ones with seasonal decorations) • 2 spot markers per group Preparation: Place two spot markers (or make lines with masking tape or chalk) 15-20’ apart for each group. (Remember to remove tape or chalk immediately after the activity). Players: Small groups Directions: 1. Divide players into groups. Place half of the players for each team at opposite spot markers. 2. Choose one player from each team to begin the activity. Give this player one of the boxer shorts. 3. On a signal from the leader, first player puts on the boxer shorts and runs to teammate at opposite spot marker, takes off the boxers, and goes to the end of the line while their teammate is putting on the boxers and running back. 4. Continue until each player has completed task. Variation: Try a two-legged race. Have two players put one leg each in the boxer shorts. 24 Dress the Scarecrow The object of this activity is to be the first group to completely dress and undress the scarecrow. Materials needed: • Old newspapers • 25 medium-size garbage bags • 5 pairs of sweatpants • 5 flannel shirts • 5 bandanas • 5 ball caps • 5 balloons • 5 rolls of masking tape • Tape, twist ties, or string Preparation: Construct garbage bag scarecrows. Over stuff one of the garbage bags with crumpled newspaper for the scarecrow’s body. Tie it or tape it closed. Under stuff the four remaining bags, shape into long tubes for arms and legs, and tape or tie them closed. Tape or tie arms and legs to the top and bottom sides of the body garbage bag. Do this four more times. Set out spot markers. Place one scarecrow, a pair of pants, a shirt, bandana, a balloon (deflated), a roll of tape, and a ball cap across from each spot marker (approximately 20’ away). Players: Small groups Directions: 1. Divide players into groups. 2. Line up behind spot markers. 3. On a signal from the leader, the first player runs to the scarecrow and dresses it with one piece of clothing and runs back. The next player in line runs to the scarecrow and puts on another piece of clothing, and returns. This continues until only the balloon and ball cap are left. 4. The next player in line will need to blow up the balloon for the head and tape it on. 5. Then the next player adds the ball cap. 6. The game could end here, or continue by undressing the scarecrow in the same manner. Variation: Add more clothing pieces. Try gloves for hands, a vest or jacket, socks, etc. Have the last player draw on a face with a marker. 27 Hit the Beach! Soap Floats or Blow, Blow, Blow Your Boat The object of this activity is to move your boat from one end of the trough to the other by blowing on the sail. Materials needed: • 1 wallpaper trough per team • 1 bar of soap that will float per team (seal in small plastic bags to prevent melting) • Water • Sails made from small squares of paper skewered with toothpicks Preparation: Fill wallpaper troughs with water. Make and attach a sail to each bar of soap. Test each sailboat for seaworthiness. Players: Small to medium groups Directions: 1. Divide players into groups. 2. Have teams set up on each side of the water trough XXX ----------- XXX XXX ----------- XXX XXX ----------- XXX 3. On a signal from the leader, the first person in line blows on the sail of the boat. When the boat arrives at other side, a new team member starts the boat back. 4. Continue playing until all members on one team have successfully “rowed” their boat. Variations: Use a wading pool for water source. Or blow through a straw or tubing of choice, or use a paper fan to create air source. 28 Hungry Sharks The object of this game is to be the first group finished with the most fish caught. Materials needed: • Paper fish with magnetic strip attached - 8 more than the total number of players • 4 fishing lines with magnetic strip or metal paper clip attached • 4 designated shark cages • Large circle Preparation: Prepare fishing lines. (Fishing line, yarn, or string can be used). Randomly place magnetic fish in a large circle. The circle represents the ocean and the fish represent food for the hungry sharks. Players: Small to medium groups Directions: 1. Divide the players into 4 groups of sharks. Each group is assigned a corner of the play area with a fishing line and are numbered off – 1, 2, 3, etc. 2. On a signal from the leader, all number ones take the fishing line and run to fish in the ocean. Using the fishing line, players may “capture” only one fish at a time and bring it back to their shark cage. If the fish falls off, they must pick it up again with their line and continue on to the shark cage. As soon as number one returns the fish to the cage, number two may run to the ocean. 3. Continue until all fish have been taken from the circle and placed in one of the four cages. 4. The sharks that have the most fish in their cage at the end of the game are the winners. 29 Toe (Phalanges) Fishing (You’ll really enjoy watching everyone’s expressions as they stick their feet into the water!) The object of this game is to use only toes to collect the most marbles in a bucket. Materials needed: • Wading pool • Large sand buckets (one for each team) • Marbles Preparation: Fill a wading pool with water and drop in marbles. Number or label sand buckets for each team. Place the buckets around the pool. Players: Small to medium groups Directions: 1. Divide the players into groups. 2. Using bare feet, have one player at a time from each team try to “fish” out one of the marbles and place it in a sand bucket beside the pool with their team name or number on it. 3. If a marble is dropped before being placed in the team’s bucket, it must be retrieved using only the player’s toes. 4. When everyone on a team has successfully caught a “fish”, the team wins. Variation: Try placing ice cubes in the water to practice “ice fishing”. 32 Lobster Tag The object of this activity is to gather as many clothespins as possible in the time allotted. Materials needed: • 5-10 clothes pins for each player • 1 large, old shirt for each player • Rope, flour, or markers to outline the play area Preparation: Mark off a play area of at least 30 ft by 30 ft by putting rope on the ground (may use flour, or markers to line off area instead). Players: Large group Directions: 1. Give each player 5-10 clothes pins to clip on the back of their shirt. 2. Begin by having players spread out around the edge of the boundary. 3. On a signal from the leader, players enter the play area and try to remove clothespins from each other’s shirt. When a player captures a clothespin, they are to go down on one knee while pinning it on their back. While on one knee, clothespins may not be captured. 4. Players, who go out of the play area, lose a clothespin. 5. Remind players there is no pushing, and only clothespins can be touched. Touching the body or pulling clothes is prohibited. Violators will lose one clothespin to the victim. 6. The winner is the player with the most clothespins at the end of the game. 33 Fuel for Fun Beach Balls Freeze various colors of seedless grapes and serve them as miniature beach balls. If you prefer a little “sand” on your beach balls, dip grapes in pasteurized egg product and roll in powdered gelatin. Fish Food Serve fish-shaped crackers and water, of course, to drink! 34 “The ‘Purr’fect Party” “Cat”apult The object of this activity is to catapult a beanbag in the air and have it travel the farthest distance or height. Materials needed: • 1 cat-shaped beanbag or beanbag decorated with a cat face • 1 utility ball per group • Measuring tape or yarn Preparation: None Players: Pairs or small groups Directions: 1. Divide players into pairs or small groups. 2. Place a beanbag on a utility ball (8½”), and hold it in both hands at arms length. 3. Release the ball dropping it straight down. 4. The “cat” should ride the ball to the ground and then be propelled in the air as the ball rebounds. 5. Using a measuring tape or yarn, measure the distance or height traveled by the “cat”. Variation: Have each team try to catch the cat with a towel, basket, etc. 37 “Cat”napping The object of this fitness activity is for players to “cat” nap (collect) the most cats. Materials needed: • 2 spot markers per player (paper plates, Frisbees, or carpet squares may be used) • 2 small stuffed cats or beanbag-shaped cats per player (substitute white socks rolled up with cat faces drawn on) • CD or cassette of theme music • CD/cassette player Preparation: Spread spot markers randomly around the playing area. Place a stuffed cat on each marker. Players: Large group Directions: 1. Players choose a home spot marker. 2. Play begins when the music starts. Players leave home spot marker, take a cat from another spot marker (“cat”napping), and then return that cat to their home spot marker. Players may take only 1 cat at a time. Guarding home spot is not allowed. Remind players to stoop rather than bend over as they pick up a cat. 3. Game ends when the leader stops the music. 4. The winner is the player with the most cats. Safety note: Players should be reminded not to touch or bump other players. They must stay on their feet, no sliding should be allowed. Cats are to be placed on spot marker, no throwing. 38 “Cat”nip The object of this game is to use clothespins to pick up cats and place them in a container in the time allotted. Materials needed: • 5-10 cut out cats for each player, creased to stand upright • 1 clothespin for each player • 1 container for each group (In keeping with the theme, use a basket or pet bed. If those are not available, use any container large enough to hold several cutouts). • Optional: Music and a cassette/CD player (Try to find music with “cat” in the title). Preparations: Make paper cats. (If you plan to play this game more than once, laminate the cutouts. Fashion cats like a table tent so they can stand upright). Scatter cats around playing area. Place one collection container in each corner of the playing area. Players: Small to medium groups Directions: 1. Divide players into 4 or more groups. 2. As the music begins or at a signal from the leader, all players gather cats using a clothespin to pick up the cat and then release it into the group’s container. Players may not use their hands when collecting or releasing the cats. 3. Play the game until the music ends or the leader signals. 4. The group with the most cats is the winner. 39 Cat Tails The object of this game is to gather the most tails in the designated time. Materials needed: • 1 nylon hose per player • Cassette or CD of theme music (choose songs with “cat” in the title) • Cassette/CD player • Rope or string Preparation: None Players: Large group Directions: 1. Players tuck one end of a nylon hose into the back of their pants. (Players not able to do this can tie rope or string around their waist and tuck the nylon hose in it). The loose end of the nylon hose must be dragging on the floor. 2. Leader designates a play area, a waiting area, and a “tail”getter. 3. On a signal or start of the music, the leader calls out a loco-motor movement such as run, skip, slide, gallop, or walk, as players move about the play area. Players must stay moving at all times. 4. Players try to collect tails by stepping only on the bottom of a hose. Players may not guard their tails. 5. Those who lose their tails are out, and must go to a designated waiting area. 6. Lost tails are left on the ground or collected by the “tail”getter. 7. The game is over when the music stops, all but one tail is left, or the leader signals stop. 42 Veggie Juggling The object of this skillful activity is to toss and catch one, two, or three plastic vegetable bags. Materials needed: • 3 plastic vegetable bags per player Safety note: Do not allow players to place bags over their head. Discuss why this is unsafe. Preparation: None Players: Individual Directions: 1. The leader begins by demonstrating how to “toss up and grab down”. To toss, hold bag in dominate hand, pinching end of bag between thumb and fingers. Palm is facing down and toss is straight up with release overhead. To grab down, grab with thumb and fingers and pull down as bag is coming down. 2. Have players practice using one hand first. 3. After players have mastered one hand, practice using dominant hand to toss and use opposite hand to grab down. 4. Next, practice tossing with non-dominant hand and grabbing with dominant hand. 5. Players who are able can now add a second bag. The leader or ringmaster could call out commands: Toss, toss, grab, grab. 6. Then try tossing across the body. 7. If time allows, try adding the third bag. This takes some practice! To start toss, one bag is held by thumb and fingers of each hand, with the third bag held in dominate palm and tossed after the first two. Timing must be established between tosses and grab downs. 43 High Wire Transfer The object of this activity is to transfer a tennis ball from a cone to a designated spot and back. Materials needed: • 1 safety cone per group • 1 ring that will fit ¼ - ½” down over the cone opening per group (round metal binder rings work well) • 6- 8’ lengths of thin string per group • 1 spot marker per group • 1 tennis ball per group Preparation: Evenly space and tie strings to the ring (anchor with tape to keep strings from moving around ring if needed). At the opposite end of each string, tape a mark where players are to hold. Set the safety cone in the middle of the playing area. Place the ring over the cone opening and set a tennis ball on top of the opening. Lay out strings (like the legs on a spider). Players: Small groups Directions: 1. Divide players into small groups. (Each player should have a string). 2. Designate a transfer spot in the playing area. 3. On a signal from the leader, players try to figure out how to get the ball to the designated spot and back without dropping it. If players drop the ball, they must start over. 4. Continue until one group successfully completes the task. Note: Choose a ball larger than the ring. It should be difficult to balance the ball on just the ring, encouraging players to use the strings to support the ball. 44 “Through the Hoop” Pass The object of this problem-solving activity is to move a hoop around a circle without unlocking hands. Materials needed: • 3 hoops per group (different sizes work best) Preparation: None Players: Medium to large group Directions: 1. Players join hands to form a circle. 2. The leader unclasps hands between two students and places a hoop over one player’s arm. Players clasp hands again. 3. Keeping hands clasped, players try to move the hoop around the circle so that it ends up back where it began. After players have mastered one hoop, add more hoops of varying sizes to increase the difficulty. 47 Popcorn The object of this lively activity is to “pop” the most tennis balls inside out or right side out. Materials needed: • 2 tennis balls cut in half for each player Preparation: Cut tennis balls in half. Turn half inside out and leave the other half right side out. Randomly place around the play area. Players: Large group Directions: 1. Divide into two groups. Designate one group to “pop” tennis balls inside out. Designate the other group to “pop” tennis balls back right side out. Only fingers may be used to “pop” tennis ball. 2. Using circus music or a signal from the leader, start and stop the game. 3. The team with the most “popped corn”, inside or out, wins. 48 Fuel for Fun Circus Popcorn 6 c. prepared popcorn 2 t. any flavor gelatin dessert mix 2 T. margarine 1. Keep popcorn warm in oven. 2. Melt margarine. Stir in gelatin mix. 3. Place popcorn in a zippered bag. Pour margarine over popcorn. Zip and shake. 4. Serve in small colored paper bags. 5. Serves 6. Variation: Substitute various spices for the gelatin mix. Add bits of dried fruit or nuts for added nutritional value. 49 Westward, Ho! Bandanna Toss The object of this activity is to toss a beanbag, land on a bandanna, and score the most points. Materials needed: • 9 bandannas (1 red, 4 blue, 4 yellow) per group • 1 beanbag per player • Masking tape Preparation: Set up bandannas in a grid as shown. Secure them to the floor or a large piece of cardboard with masking tape. Use tape (chalk may be substituted) to make a throwing line. This can be adjusted for skill and age of players. Players: Pairs or small group Directions: 1. Players stand behind the throwing line and take turns throwing the beanbag using an underhand toss. Players earn points each time the beanbag lands on a bandanna. Red - 4 points Blue - 2 points Yellow - 1 point 2. Tally points after each toss. 3. At the signal from the leader, or when time is up, the player with the most points wins. Variation: This game can be changed to “Cowboy Tic-Tac-Toe” by adding more beanbags of the same color to serve as markers. When a player gets three in a row, across or diagonally, he/she wins. yellow blue yellow blue red blue yellow blue yellow 52 Horseshoe Pitch The object of this old favorite is to get a ringer, or to get the horseshoe as close to peg as possible. Materials needed: • 1 horseshoe set per group • Line markers (use masking tape, chalk, or flour) Preparation: Mark a pitching line and set up horseshoe pegs for each group of players. Players: Pairs or small groups Directions: 1. Divide players into groups. 2. Determine what the winning score will be. 3. Players in each group take turns tossing a horseshoe to the peg, using an underhand pitching motion. 4. When a player’s horseshoe rings the peg, a point is earned. If there are no ringers, the player whose horseshoe is closest to the peg earns a point. Play continues until one of the players earns the winning score. 5. Players could also play by the rules of horseshoe pitching. Variation: For younger players, toss hula-hoops over safety cones. 53 Rattle Snake The object of this listening activity is to catch the “rattlesnake.” Materials needed: • 5 to 6 potato chip cans with lids • Rice or dried beans • Masking tape • Traffic cones, flour, or other boundary markers • 1 blindfold for each player who does not have a rattle Preparation: Fill the potato chip cans with several tablespoons of rice or dried beans. Secure the lids with masking tape. Mark boundaries for a safe play area. Players: Small groups Directions: 1. Choose 5-6 players to be rattlesnakes. Their job is to rattle the cans. 2. Choose 4-5 safety keepers. Safety keepers give directions to keep blindfolded players safely within the boundaries. They do not tell where the snakes are. 3. Blindfold all other players. (Wide headbands work well or masks cut out of construction paper with elastic strings). 4. On a signal from the leader, snakes take a position inside the play area. Then the leader signals “Rattle”, and the snakes begin to shake the cans. Snakes must keep rattling at all times. 5. Blindfolded players listen and try to find a rattlesnake. No running allowed. 6. If a rattler is caught, he/she must leave the play area. 7. When all the rattlers are caught, choose new rattlesnakes and safety keepers, and start the chase again. 54 Fuel for Fun Dip for Health Place several healthy items out in bowls as dips: Hummus, Avocado Dip, Cashew or Almond Butter Have several whole grain crackers, celery sticks and cucumber pieces. Let each child taste the variety of dips and talk about the colors, texture and smell of each. Which of the dips could the cowboys take on the trails? Tip: Be sure to use a separate spoon for each dip so the flavors remain individual. 57 Y.M.C.A. – Human Spelling Dance The object of this activity is to perform a choreographed dance. Materials needed: • CD/cassette of the song “Y.M.C.A.” by The Village People • CD/cassette player Preparation: None Players: Large or small groups Directions: 1. Players should be randomly spaced about the playing area. Extend arms to check for spacing. 2. Practice movements before beginning the music. Players should watch the leader until they are familiar enough to change movements with the music cues. 3. Each time the words, “Young Man” is sung, raise the right arm to chest height and point while moving the arm from left to right for 8 counts. Repeat with the left arm. Repeat again to the right. 4. Players may then dance using any free-style movement until the words YMCA are sung. 5. Each time the singers say “YMCA”; players form the letters YMCA using their bodies. • Y - put feet together and arms over the head opened to form a v-shape. • M - bring arms down to the side and clap in front of the body while leaning forward slightly, at the same time jumping so both feet are shoulder width apart. • C - bring feet back together, while holding the right arm over the head slightly rounded with the palm of the hand facing the head. Put the left arm out to the side slightly rounded with the palm facing the ceiling. • A - jump so both feet are shoulder width apart again, while raising the arms over the head and placing fingertips together with palms facing each other. 6. Continue until the music ends. Variation: Choose four different letters that spell an acronym of your choice. Create body movements to form the letters. 58 Stayin’ Alive at the Bus Stop The objective of this activity is to perform a choreographed line dance. Materials needed: • CD/cassette of the song “Staying Alive” by the Bee Gees (similar music could be substituted) • CD/cassette player Preparation: None Players: Large or small groups Directions: 1. Players stand beside each other in lines facing the leader. Extend arms and touch fingertips to allow plenty of space between players. 2. Practice the dance steps one at a time. After adding a new step, repeat the entire pattern. Continue until players are able to walk through the dance steps without the music. The suggested steps are: • Step back with right foot, left foot, right foot, and then tap the left foot beside the right foot. • Walk forward left, right, left, tap right foot beside left foot. • Step right foot to the right, cross the left foot behind the right, step the right foot to the right, and then tap the left toe on the floor beside right. • Repeat to the left. Step left foot to the left, cross the right foot behind, step the left foot to the right, and tap the right toe beside the left foot. • Step right foot to right, tap left foot beside the right. • Step left foot to the left; tap right foot beside the left. • Step right foot to the right and slide the left foot to right. Click heels twice. • Tap right heel forward twice, right toes toward the back twice. • Tap right heel forward once, right toes back once, tap right toes to the side once, ¼ turn left and step feet together. 3. When players have mastered the pattern, start the music. 4. Continue until the music ends. 59 Limbo The object of this activity is to clear the limbo pole with the body, while performing suggested movements. Materials needed: • CD/cassette of popular dance music such as “Hot, Hot, Hot” or “Limbo Rock” • CD/cassette player • Limbo pole (any pole approximately 4-6’ in length; nylon hose or rope may be substituted) • Spot marker, masking tape, or chalk Preparation: Using spot marker, masking tape or chalk, mark a starting point for players to line up behind. Remember to remove tape to chalk immediately following the completion of the activity. Players: Large or small groups Directions: 1. Players line up behind the starting mark. Choose one or two players to hold the limbo pole. (The leader may wish to hold the pole in order to monitor it). Designate a spot for players to go to who touch the pole. 2. When the music begins, players pass one at a time under the limbo pole without touching it with any part of the body. Players should not start under the pole until the person in front has cleared it. 3. As players move under the pole, they can do the limbo (walk forward while leaning backwards), or other loco-motor movements such as: • Chicken walk • Crab walk • Bear crawl • Gorilla walk • Elephant walk 4. Any player who fails to clear the pole must go to the designated spot. 5. Each time everyone left in the line finishes, slightly lower the pole. 6. Continue until only one or two players can still clear the pole. Variation: Tie rubber chickens to the pole for “Chicken Limbo”. 62 Fuel for Fun Stayin’ Alive Snacks Instead of the traditional party fare of chips, soft drinks, and cake, try this heart healthy menu at your next dance party. Sliced fresh fruits Vegetable tray Low fat dip Salsa Baked tortilla chips Flavored or plain water 63 A Wide World of Fun and Games Mancala from Africa The object of this game of strategy is to collect the most beans before one player clears his/her side of the eggcups. Materials needed: • 1 dozen size egg carton per pair • 48 dried beans per pair Preparation: Cut off the top of the egg carton at the hinge. Cut this top piece in half and place one half on each end of the bottom part of the carton. (See illustration). Number each of the eggcups 1-12. Place four beans in each of the numbered cups. Players: Pairs Directions: 1. Divide players into pairs. Choose one player to go first. 2. The first player picks up all the beans in any one of the cups on his/her side of the game. 3. Next place one bean in each cup moving to the right (counter clockwise), including the player’s mancala, but not the opponent’s. The player gets another turn if the last bean is placed in his/her mancala. However, if the player’s last bean is placed in an empty cup on his/her side, all the beans in the opposite cup are taken. Place these beans in the player’s mancala. 4. Players must not touch the beans when counting. If the beans are touched, they must be played. 5. Continue playing until one of the player’s has emptied all of their cups. The other player then places all remaining beans into their mancala. 6. The player with the most beans wins. Player B’s Side Player A’s Side 1 2 3 4 5 6 12 11 10 9 8 7 B’ s M an ca la A’s M ancala 64 Bocce from Italy The object of this game is to throw plastic lids and land closest to the beanbag marker. Materials needed: • 2 matching plastic lids per player (Try various colors of modeling dough lids or color chip can lids with markers or stickers) • 1 beanbag for each group • 1 spot marker, masking tape, or chalk for each group Preparation: If necessary, color or mark lids. For each group of four, mark a throwing line with a spot marker or make a line with masking tape or chalk. Remember to remove lines immediately after the activity. Place a beanbag about 10-15’ from the throwing line. Players: Small groups Directions: 1. Divide players into groups of four. 2. Players take turns throwing one disk from the throwing line, trying to get closest to the beanbag. After each player has had a turn, throw the second disk. 3. Player with the closest disk wins. 4. Play again until the leader signals to stop. 67 Luge from Europe The object of this activity is to move a marble through the “golf tube luge”. Materials needed: • 2 spot markers or cones, masking tape, or chalk for each group • 5 golf tubes for each group • 1 marble for each group Preparation: Using spot markers, cones, masking tape or chalk, mark start and finish lines 25’ apart for each group. Players: Small groups Directions: 1. Divide players into groups. Give each group 5 golf tubes and 1 marble. 2. On a signal from the leader, players try to pass the marble through the golf tubes and reach the finish line. Once the marble has been released, only the tubes may touch it. If the marble is dropped, the group must start over again. 3. The first group to reach the finish line wins. 68 Parachute “Team Volleyball” from the United States The object of this game is to use the parachute to score the most points. Materials needed: • 1 large parachute (a king-size sheet may be substituted) • Masking or colored tape • 1 beach ball Preparation: Using the tape, divide the parachute in half. This will be the volleyball “net.” Players: Large group Directions: 1. Divide players into two teams. Choose 2-3 retrievers for each side. 2. Each team holds on to one side of the parachute, separated by the dividing line. 3. The leader begins the game by tossing the beach ball into the middle of the parachute. Using the parachute to volley, each team tries to pop the beach ball off of their side and onto their opponent’s side. If successful, the team scores a point. 4. If the ball misses the parachute, the retrievers may volley it back onto the parachute and save the point. 5. Continue play until one team scores 15 points or any designated number. Note: It may be necessary to change retrievers often. 69 Fuel for Fun Bread Basket Bagels Latkes Pitas Chapatty (Indian flat bread) Tortillas French bread Pumpernickel bread Matzah Corn bread Rye bread 1. Slice various breads from around the world and place them in a basket. 2. Serve plain or with toppings such as fruit spread, peanut butter, or low fat cream cheese. 72 Crazy Eights The objective of this activity is to perform eight sets of eight exercises. Materials needed: None Preparation: None Players: Large or small groups Directions: 1. The leader will direct this activity. 2. Players will perform each exercise, as demonstrated by the leader, for eight counts. 3. Four exercises are done, and then repeated in reverse order. Four suggested exercises are as follows: • Begin with eight jumping jacks. Everyone counts out loud. • Next, do eight toe-heels. On the count of one, start with feet together and rock back on heels while pointing toes outward and away from the body. On two, roll forward onto the balls of the feet and point heels outward from the body. Place feet down when completed. Continue alternating on heels and then toes. If done correctly, players will slowly end up in a standing straddle position. Remind players to move on the count and keep their balance. • Then reach overhead and slap hands together eight times while slowly bending to touch the floor. • Finally, shift body weight onto hands and slowly walk hands forward for eight counts. The body should be in a push-up position. Again, remind players to keep their balance. • Repeat the exercises in reverse order. Walk hands back for eight counts, slap hands together while rising to an upright position for eight counts, do heel-toe movement for eight counts (feet should now be together), and then seven jumping jacks. 4. On the eighth count of the final exercise, players go “crazy” by shaking, stomping, dancing, etc. Remind players to remain in their space and not interfere with other players. 73 Show-Me Your Moves The object of this activity for is for players to model and perform a movement of their choice. Materials needed: • Cassette/CD player • Whistle • Cassette of CD of Jock Jams “Like Mike” or other current music with a strong beat and rhythm Preparation: None Players: Large or small groups Directions: 1. Players should spread out around the playing area. Check spacing by extending arms. 2. Discuss different ways to move (twist, stretch, bend, simple exercises, dance movements, etc.; do not allow gymnastics). 3. Players take turns demonstrating a movement of their choice. The leader may suggest one, if necessary. Practice the movements. 4. When the music begins, the leader points to a player who performs their movement. All players must perform the movement until the leader blows the whistle and designates a new leader. 5. Continue until the music ends or each player has had the opportunity to lead the group in a movement. 74 Roll the Dice Relay The object of this relay activity is to perform an exercise the number of times designated by the number on the dice. Materials needed: • 4-5 large foam dice • 8-10 spot markers, masking tape or chalk • 4-5 jump ropes • 4-5 Exercise Cards marked: 1. V-sit 2. Jog 3. Sit-ups (curls) 4. Jumping jacks 5. Push-ups 6. Jump rope Preparation: For each group, place two spot markers, or make lines with masking tape or chalk, about 15-20 feet apart. (Remember to remove tape or chalk immediately after the activity). Designate one spot marker as the starting line, and place one die, one jump rope, and one exercise card on the opposite mark. Players: Small groups Directions: 1. Divide players into teams. 2. Review and practice the exercises listed on the card. 3. On a signal from the leader, players move from the starting line to the opposite mark performing a designated movement (run, skip, slide, walk backwards, etc.). 4. When players reach the dice, they roll them and perform the corresponding exercise from the numbered chart. For example, if players roll the number 4, they do four jumping jacks. If players roll the number 6, they pick up the jump rope and jump 6 times. 5. As players finish, they return to the starting line performing the designated movement, and take a seat on the floor at the back of the line. 6. When the team finishes, they must all raise their hands to signal the leader. 77 Spring Fling “Eggs”citing Spoon Race The object of this ‘eggs-citing’ activity is to carry and pass an egg without dropping it using only a wooden spoon. Materials needed: • 1 plastic egg per team (have a few extra in case some are broken) • 1 large wooden spoon per team • 2 spot markers, masking tape, or chalk per team Preparation: Place spot markers or mark lines with tape or chalk about 15-20 feet apart for each group. Place a piece of tape about 2-3 inches from the end of each wooden spoon handle. Put a wooden spoon and one egg at each group’s starting mark. Players: Small to medium groups Directions: 1. Divide players into teams. (All teams may be stationed on one side of the playing area and move to the opposite mark and back. Or divide each team in half, and place the groups on either side of the markers to increase the speed of play). 2. The first player in each group holds the wooden spoon behind the tape on the end of the handle and places the egg on the spoon. 3. On a signal from the leader, players move as quickly as possible to the opposite mark and back, trying not to lose the egg. Only one hand may be used to steady the spoon, and may not go over the tape boundary. If a player drops the egg, he/she must begin again. 4. The player returns and passes the spoon to the next player in line. (Players may take the spoon above the tape boundary, but may not move until hand is behind the tape). 5. Continue until all teams have completed the activity. The first team to finish wins the game. Variations: Blindfold players and have a team member talk them through a shortened course. Or have players try walking backwards. Change the game by using the spoon as a stick and have an egg-rolling contest. 78 Capture the “Bunny” The object of this activity is to capture as many bunnies as possible. Materials needed: • 15-20 white and/or pink 8” balloons • 15-20 cotton balls • Tape or glue • 6 lollipop paddles (large foam or lightweight plastic paddles, or nylon hose stretched over large ring could substituted) • 6 large boxes or laundry baskets Preparation: Blow up balloons, draw on bunny faces with markers, and attach a cotton ball for a tail. Place boxes (bunny hutches) and balloon bunnies around the play area. Players: Small to medium groups Directions: 1. Divide players into groups. Give each group a paddle and assign them a hutch. 2. Using only the foam paddle, players gently guide (do not hit) bunnies into their group’s hutch. Players must keep the bunny close to the ground, or it will get away. Only the paddle may touch the bunny. 3. On a signal from the leader, one player from each group begins the game. When that player has captured a bunny, he/she hands the paddle to another group member, and play continues until all group members have had a turn. 4. Note: While this game can be done using a large group, it works well as a station with only six players trying to capture bunnies at one time. 79 Crack the Egg The object of this game is to pop another player’s balloon (egg) while protecting your own. Materials needed: • 1 8” balloon per player • 1 nylon hose per player • CD/cassette player • CD/cassette of “The Bunny Hop” (Other music may be substituted) Preparation: Tie balloons on to nylon hose. Leave about 2 ½ feet of hose for players to tie around ankles and still extend 24 inches. Players may wish to decorate their “eggs” with markers. Players: Small to medium groups Directions: 1. Players tie nylon hose around one ankle. 2. When the music starts, players try to step on each other’s balloons while protecting their balloon. 3. Players are out if their “egg” is cracked. 4. The game ends when the music stops or only one player remains. 82 Frisbee Golf The object of this game is to toss a Frisbee into nine sequentially numbered hula-hoops. Materials needed: • 1 Frisbee per player • 9 hula-hoops • 9 numbered flags/cones • 9 spot markers for tees • 1 golf scorecard and pencil for each team Preparation: Spread hula-hoops on the ground around the playing area. Place the numbered flags/cones in sequential order inside the hoops (these are the holes). Place one spot marker (or use tape or chalk to designate each spot) 10 feet or more in front of each hole. Players: Small to medium groups Directions: 1. Divide players into teams. Give each player a scorecard. Explain how to mark the scorecard. (Record the number of tries it takes to toss the Frisbee into the hoop). 2. Each team begins at a different hole, and must record the number of the hole where they began on their scorecards. 3. Players take turns standing at the spot marker and tossing the Frisbee into the hole. The Frisbee must stay within the hoop to count as a score. 4. Record the number of tosses made on the scorecard before moving on to the next hole. 5. Players may not play through, and must walk through the course. 6. Collect pencil, scorecards, and Frisbees as players exit the course. 83 Fuel for Fun Ants on a Log 8 stalks of celery 8 T. peanut butter ½ c. raisins 1. Wash and clean celery. 2. Spread 1 T. of peanut butter on each stalk of celery. 3. Press raisins into peanut butter. 4. Cut into sticks approximately 3” long. 5. Serves 24. Rabbit Snacks Carrots Yellow squash Green peppers Cherry or grape tomatoes Snow peas Zucchini Cucumbers Onions Broccoli Sprouts Cauliflower Celery Radishes Mushrooms 1. Wash and clean vegetables. 2. Cut into sticks or bite-size pieces. 3. Serve a variety of the vegetables in small plastic bags or on a “garden” of lettuce. 4. Serves 24. 84 Soar Into Summer Sky-jack The object of this game is to pick up one plane at a time while bouncing and catching a ball. Materials needed: • 10 small plastic planes per player or pair • 1 ball per player or pair Preparation: None Players: Individual or pairs Directions: 1. Hold all 10 planes in one hand and then make a single toss to scatter the planes on the playing area. 2. Toss the ball up, pick up one plane with the hand used to toss the ball, allow the ball to bounce once, and then catch it in the same hand. 3. Each time the ball is tossed, progressively increase the number of planes picked up. (For example, the second time – players pick up two planes, the third time – pick up three planes, and so on). 4. Players must begin at one if any of the following fouls occur: • Uses wrong hand to catch ball. • Fails to pick up correct number of planes. • Allows the ball or planes to touch any other part of the body. • Uses two hands to catch the ball. • Drops a plane or the ball. • Touches any other plane while attempting to pick up planes. • Allows the ball to double bounce. 5. The player who is able to progressively pick up the most planes at one time is the winner. 87 Looney “Ballooney” The object of this game is to toss a water-filled balloon the farthest without bursting it. Materials needed: • 1 water-filled balloon per pair • Old clothes (players could cut head and arm holes in a large garbage bag and wear as a “raincoat” – remember safety rules when using plastic bags) • 1 towel per player Preparation: Fill balloons with water. Make a few extra in case some burst before the game begins. Players: Pairs Directions: 1. Divide players into pairs. 2. Have players line up facing each other, equal distance apart from all other players. 3. Give one player from each pair a balloon. (Players may decorate balloons before the game begins). 4. On a signal from the leader, players use an underhand toss to throw balloon to teammate. If the balloon bursts, the players are out of the game. 5. The leader moves the remaining groups one or two steps further apart after each toss. 6. Play continues until only one pair is left. 88 Rope “Run” Challenge The object of this old favorite activity is to make it through the spinning rope without getting caught. Materials needed: • 1 large rope (48” or longer) • CD/cassette of music with a strong beat • CD/cassette player Preparation: None Players: Small group Directions: 1. Choose two players to be rope turners. Practice turning the rope to the beat of the music. 2. Players line up and try to run through the spinning rope one at a time. Remind players that timing is important to avoid being caught by the rope. Leave plenty of space between runners. 3. Continue trying until all players have successfully run the rope challenge. 4. Note: May need to alternate rope turners. 89 “Carry On” Luggage The object of this activity is to carry a can (luggage) using only the body part designated by the leader. Materials needed: • 1 potato chip can per team • 2 spot markers, masking tape, or chalk per team Preparation: Tape lids to cans to secure during play. Set up two lines about 10-15 feet apart using spot markers, masking tape or chalk. Remember to remove tape or chalk lines immediately after the activity. Place one can at each starting line. Players: Small groups Directions: 1. Divide players into relay teams. 2. Line up behind starting lines. Players should remain seated while waiting for their turn. 3. The leader calls out a body part and the first player on each team picks up the can, carries it to the opposite line, and then returns to the starting line, using only that body part. Suggested parts: wrists, one elbow, both elbows, chin and neck, ankle, knee, or waist. 4. Continue playing until one team finishes. Variation: Use small carry-on luggage or backpack. Players could carry it or roll it on wheels.
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