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2D Motion: Vector Algebra, Displacement, Velocity, Acceleration, Projectile Motion, Slides of Physics

Various topics related to motion in two dimensions, including vector algebra, displacement, velocity, acceleration, projectile motion, and uniform circular motion. It provides formulas, equations, and examples to help understand these concepts.

Typology: Slides

2012/2013

Uploaded on 07/26/2013

sankrant
sankrant 🇮🇳

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Download 2D Motion: Vector Algebra, Displacement, Velocity, Acceleration, Projectile Motion and more Slides Physics in PDF only on Docsity! September 22, 2008 Motion in Two Dimensions  Go over vector and vector algebra  Displacement and position in 2-D  Average and instantaneous velocity in 2-D  Average and instantaneous acceleration in 2-D  Projectile motion  Uniform circle motion  Relative velocity* Docsity.com September 22, 2008 Vector and its components  The components are the legs of the right triangle whose hypotenuse is A yx AAA   2 2 1tan yx y x A A A A and A            )sin( )cos(        AA AA y x Or,                      x y x y yx A A A A AAA 1 22 tanor tan   Docsity.com September 22, 2008  Average velocity  Instantaneous velocity  v is tangent to the path in x-y graph; Average & Instantaneous Velocity dt rd t rvv tavg        00t limlim jvivj t yi t xv yavgxavgavg ˆˆˆˆ ,,        t rvavg      jvivj dt dyi dt dx dt rdv yx ˆˆˆˆ    Docsity.com September 22, 2008 Motion of a Turtle A turtle starts at the origin and moves with the speed of v0=10 cm/s in the direction of 25° to the horizontal. (a) Find the coordinates of a turtle 10 seconds later. (b) How far did the turtle walk in 10 seconds? Docsity.com September 22, 2008 Motion of a Turtle Notice, you can solve the equations independently for the horizontal (x) and vertical (y) components of motion and then combine them! yx vvv  0 scmvv x / 06.925cos00    X components:  Y components:  Distance from the origin: cmtvx x 6.900  scmvv y / 23.425sin00   cmtvy y 3.420  cm 0.10022  yxd Docsity.com September 22, 2008 Motion in two dimensions tavv   0  Motions in three dimensions are independent components  Constant acceleration equations  Constant acceleration equations hold in each dimension  t = 0 beginning of the process;  where ax and ay are constant;  Initial velocity initial displacement ; 2 2 1 0 tatvrr   tavv yyy  0 2 2 1 00 tatvyy yy  )(2 0 2 0 2 yyavv yyy  tavv xxx  0 2 2 1 00 tatvxx xx  )(2 0 2 0 2 xxavv xxx  jaiaa yx ˆˆ   jvivv yx ˆˆ 000   jyixr ˆˆ 000   Docsity.com September 22, 2008  Define coordinate system. Make sketch showing axes, origin.  List known quantities. Find v0x, v0y, ax, ay, etc. Show initial conditions on sketch.  List equations of motion to see which ones to use.  Time t is the same for x and y directions. x0 = x(t = 0), y0 = y(t = 0), v0x = vx(t = 0), v0y = vy(t = 0).  Have an axis point along the direction of a if it is constant. Hints for solving problems tavv yyy  0 2 2 1 00 tatvyy yy  )(2 0 2 0 2 yyavv yyy  tavv xxx  0 2 2 1 00 tatvxx xx  )(2 0 2 0 2 xxavv xxx  Docsity.com September 22, 2008  2-D problem and define a coordinate system: x- horizontal, y- vertical (up +)  Try to pick x0 = 0, y0 = 0 at t = 0  Horizontal motion + Vertical motion  Horizontal: ax = 0 , constant velocity motion  Vertical: ay = -g = -9.8 m/s2, v0y = 0  Equations: Projectile Motion 2 2 1 gttvyy iyif  tavv yyy  0 2 2 1 00 tatvyy yy  )(2 0 2 0 2 yyavv yyy  tavv xxx  0 2 2 1 00 tatvxx xx  )(2 0 2 0 2 xxavv xxx  Horizontal Vertical Docsity.com September 22, 2008  Initial conditions (t = 0): x0 = 0, y0 = 0 v0x = v0 cosθ0 and v0y = v0 sinθ0  Horizontal motion:  Vertical motion:  Parabola;  θ0 = 0 and θ0 = 90 ? Trajectory of Projectile Motion 2 2 1 00 gttvy y  x x v xttvx 0 0 0  2 00 0 2               xx y v xg v xvy 2 0 22 0 0 cos2 tan x v gxy    Docsity.com September 22, 2008  Initial conditions (t = 0): x0 = 0, y0 = 0 v0x = v0 cosθ0 and v0x = v0 sinθ0, then What is R and h ? Horizontal Vertical 2 2 1 000 gttv y tvx x00 g v g vvtvxxR x 0 2 00000 00 2sinsincos2   g v g v t y 000 sin2 2   2 0 2 2 1 00 222       tgtvgttvyyh yhhy g vh 2 sin 0 22 0  y y yyy vg v gvgtvv 0 0 00 2  h gtvv yy  0 2 2 1 00 gttvyy y  xx vv 0 tvxx x00  Docsity.com September 22, 2008 Projectile Motion at Various Initial Angles  Complementary values of the initial angle result in the same range  The heights will be different  The maximum range occurs at a projection angle of 45o g vR 2sin 2 0 Docsity.com September 22, 2008  Centripetal acceleration  Direction: Centripetal Uniform Circular Motion r v t va r v r v t r t v r rvv r r v v r 2 2 so,                O x y ri R A B vi rf vf Δr vi vf Δv = vf - vi Docsity.com September 22, 2008 Uniform Circular Motion  Velocity:  Magnitude: constant v  The direction of the velocity is tangent to the circle  Acceleration:  Magnitude:  directed toward the center of the circle of motion  Period:  time interval required for one complete revolution of the particle r vac 2  r vac 2  v rT 2 vac   Docsity.com September 22, 2008  Position  Average velocity  Instantaneous velocity  Acceleration  are not same direction. Summary jyixtr ˆˆ)(  jaiaj dt dv i dt dv dt vd t vta yx yx t ˆˆˆˆlim)( 0        jvivj t yi t x t rv yavgxavgavg ˆˆˆˆ ,,            jvivj dt dyi dt dx dt rd t rtv yxt ˆˆˆˆlim)( 0        dt dxvx  dt dyvy  2 2 dt xd dt dva xx  2 2 dt yd dt dv a yy  )( and),( , tatv(t)r  Docsity.com
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