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Chapter 6 Storage and Other I/O Topics Chapter 6 — Storage and Other I/O Topics — 2 Introduction I/O devices can be characterized by Behaviour: input, output, storage Partner: human or machine Data rate: bytes/sec, transfers/sec Example: keyboard, sound output, network, magnetic tape I/O bus connections § 6 .1 In tro d u c tio n Chapter 6 — Storage and Other I/O Topics — 5 Dependability Measures Reliability: mean time to failure (MTTF) Service interruption: mean time to repair (MTTR) Mean time between failures MTBF = MTTF + MTTR Availability = MTTF / (MTTF + MTTR) Improving Availability Increase MTTF: fault avoidance, fault tolerance, fault forecasting Reduce MTTR: improved tools and processes for diagnosis and repair Chapter 6 — Storage and Other I/O Topics — 6 Disk Storage Nonvolatile, rotating magnetic storage § 6 .3 D is k S to ra g e Disk heads for each surface are connected together and move in conjunction Cylinder: all the tracks under the heads at a given point on all surfaces Chapter 6 — Storage and Other I/O Topics — 7 Disk Sectors and Access Each sector records Sector ID Data (typically 512 bytes, 4096 bytes proposed) Error correcting code (ECC) Used to hide defects and recording errors Synchronization fields and gaps Access to a sector involves Queuing delay if other accesses are pending Seek: move the heads (position head over proper track) Rotational latency Data transfer Controller overhead Chapter 6 — Storage and Other I/O Topics — 10 Flash Storage Nonvolatile semiconductor storage 100× – 1000× faster than disk Smaller, lower power, more robust But more $/GB (between disk and DRAM) § 6 .4 F la s h S to ra g e Chapter 6 — Storage and Other I/O Topics — 11 Flash Types NOR flash: bit cell like a NOR gate Random read/write access Used for instruction memory in embedded systems NAND flash: bit cell like a NAND gate Denser (bits/area), but block-at-a-time access Cheaper per GB Used for USB keys, media storage, … Flash bits wears out after 1000’s of accesses Not suitable for direct RAM or disk replacement Wear leveling: remap data to less used blocks Chapter 6 — Storage and Other I/O Topics — 12 Interconnecting Components Need interconnections between CPU, memory, I/O controllers Bus: shared communication channel Parallel set of wires for data and synchronization of data transfer Can become a bottleneck Performance limited by physical factors Wire length, number of connections More recent alternative: high-speed serial connections with switches Like networks § 6 .5 C o n n e c tin g P ro c e s s o rs , M e m o ry, a n d I/O D e v ic e s Chapter 6 — Storage and Other I/O Topics — 15 I/O Bus Examples Firewire USB 2.0 PCI Express Serial ATA Serial Attached SCSI Intended use External External Internal Internal External Devices per channel 63 127 1 1 4 Data width 4 2 2/lane 4 4 Peak bandwidth 50MB/s or 100MB/s 0.2MB/s, 1.5MB/s, or 60MB/s 250MB/s/lane 1×, 2×, 4×, 8×, 16×, 32× 300MB/s 300MB/s Hot pluggable Yes Yes Depends Yes Yes Max length 4.5m 5m 0.5m 1m 8m Standard IEEE 1394 USB Implementers Forum PCI-SIG SATA-IO INCITS TC T10 Chapter 6 — Storage and Other I/O Topics — 16 Typical x86 PC I/O System Chapter 6 — Storage and Other I/O Topics — 17 I/O Management I/O is mediated by the OS Multiple programs share I/O resources Need protection and scheduling I/O causes asynchronous interrupts Same mechanism as exceptions I/O programming is fiddly OS provides abstractions to programs (requirements for correct device control are often very detailed) § 6 .6 In te rfa c in g I/O D e v ic e s … Chapter 6 — Storage and Other I/O Topics — 20 Polling Periodically check I/O status register If device ready, do operation If error, take action Common in small or low-performance real- time embedded systems Predictable timing Low hardware cost In other systems, wastes CPU time Chapter 6 — Storage and Other I/O Topics — 21 Interrupts When a device is ready or error occurs Controller interrupts CPU Interrupt is like an exception But not synchronized to instruction execution Can invoke handler between instructions Cause information often identifies the interrupting device Priority interrupts Devices needing more urgent attention get higher priority Can interrupt handler for a lower priority interrupt Chapter 6 — Storage and Other I/O Topics — 22 I/O Data Transfer Polling and interrupt-driven I/O CPU transfers data between memory and I/O data registers Time consuming for high-speed devices Direct memory access (DMA) OS provides starting address in memory I/O controller transfers to/from memory autonomously Controller interrupts on completion or error Chapter 6 — Storage and Other I/O Topics — 25 Measuring I/O Performance I/O performance depends on Hardware: CPU, memory, controllers, buses Software: operating system, database management system, application Workload: request rates and patterns I/O system design can trade-off between response time and throughput Measurements of throughput often done with constrained response-time § 6 .7 I/O P e rfo rm a n c e M e a s u re s : … Chapter 6 — Storage and Other I/O Topics — 26 Transaction Processing Benchmarks Transactions Small data accesses to a DBMS Interested in I/O rate, not data rate Measure throughput Subject to response time limits and failure handling ACID (Atomicity, Consistency, Isolation, Durability) Overall cost per transaction Transaction Processing Council (TPC) benchmarks (www.tcp.org) TPC-APP: B2B application server and web services TCP-C: on-line order entry environment TCP-E: on-line transaction processing for brokerage firm TPC-H: decision support — business oriented ad-hoc queries Chapter 6 — Storage and Other I/O Topics — 27 File System & Web Benchmarks SPEC System File System (SFS) Synthetic workload for NFS server, based on monitoring real systems Results Throughput (operations/sec) Response time (average ms/operation) SPEC Web Server benchmark Measures simultaneous user sessions, subject to required throughput/session Three workloads: Banking, Ecommerce, and Support Chapter 6 — Storage and Other I/O Topics — 30 RAID 1 & 2 RAID 1: Mirroring N + N disks, replicate data Write data to both data disk and mirror disk On disk failure, read from mirror RAID 2: Error correcting code (ECC) N + E disks (e.g., 10 + 4) Split data at bit level across N disks Generate E-bit ECC Too complex, not used in practice Chapter 6 — Storage and Other I/O Topics — 31 RAID 3: Bit-Interleaved Parity N + 1 disks Data striped across N disks at byte level Redundant disk stores parity Read access Read all disks Write access Generate new parity and update all disks On failure Use parity to reconstruct missing data Not widely used Chapter 6 — Storage and Other I/O Topics — 32 RAID 4: Block-Interleaved Parity N + 1 disks Data striped across N disks at block level Redundant disk stores parity for a group of blocks Read access Read only the disk holding the required block Write access Just read disk containing modified block, and parity disk Calculate new parity, update data disk and parity disk On failure Use parity to reconstruct missing data Not widely used Chapter 6 — Storage and Other I/O Topics — 35 RAID 6: P + Q Redundancy N + 2 disks Like RAID 5, but two lots of parity Greater fault tolerance through more redundancy Multiple RAID More advanced systems give similar fault tolerance with better performance Chapter 6 — Storage and Other I/O Topics — 36 RAID Summary RAID can improve performance and availability High availability requires hot swapping Assumes independent disk failures Too bad if the building burns down! See ―Hard Disk Performance, Quality and Reliability‖ http://www.pcguide.com/ref/hdd/perf/index.htm Chapter 6 — Storage and Other I/O Topics — 37 I/O System Design Satisfying latency requirements For time-critical operations If system is unloaded Add up latency of components Maximizing throughput Find ―weakest link‖ (lowest-bandwidth component) Configure to operate at its maximum bandwidth Balance remaining components in the system If system is loaded, simple analysis is insufficient Need to use queuing models or simulation § 6 .8 D e s ig n in g a n d I/O S y s te m Chapter 6 — Storage and Other I/O Topics — 40 Sun Fire x4150 1U server 4 cores each 16 x 4GB = 64GB DRAM Chapter 6 — Storage and Other I/O Topics — 41 I/O System Design Example Given a Sun Fire x4150 system with Workload: 64KB disk reads Each I/O op requires 200,000 user-code instructions and 100,000 OS instructions Each CPU: 109 instructions/sec FSB: 10.6 GB/sec peak DRAM DDR2 667MHz: 5.336 GB/sec PCI-E 8× bus: 8 × 250MB/sec = 2GB/sec Disks: 15,000 rpm, 2.9ms avg. seek time, 112MB/sec transfer rate What I/O rate can be sustained? For random reads, and for sequential reads Chapter 6 — Storage and Other I/O Topics — 42 Design Example (cont) I/O rate for CPUs Per core: 109/(100,000 + 200,000) = 3,333 8 cores: 26,667 ops/sec Random reads, I/O rate for disks Assume actual seek time is average/4 Time/op = seek + latency + transfer = 2.9ms/4 + 4ms/2 + 64KB/(112MB/s) = 3.3ms 303 ops/sec per disk, 2424 ops/sec for 8 disks Sequential reads 112MB/s / 64KB = 1750 ops/sec per disk 14,000 ops/sec for 8 disks Chapter 6 — Storage and Other I/O Topics — 45 Fallacies Disk failure rates are as specified Studies of failure rates in the field Schroeder and Gibson: 2% to 4% vs. 0.6% to 0.8% Pinheiro, et al.: 1.7% (first year) to 8.6% (third year) vs. 1.5% Why? A 1GB/s interconnect transfers 1GB in one sec But what’s a GB? For bandwidth, use 1GB = 109 B For storage, use 1GB = 230 B = 1.075×109 B So 1GB/sec is 0.93GB in one second About 7% error Chapter 6 — Storage and Other I/O Topics — 46 Pitfall: Offloading to I/O Processors Overhead of managing I/O processor request may dominate Quicker to do small operation on the CPU But I/O architecture may prevent that I/O processor may be slower Since it’s supposed to be simpler Making it faster makes it into a major system component Might need its own coprocessors! Chapter 6 — Storage and Other I/O Topics — 47 Pitfall: Backing Up to Tape Magnetic tape used to have advantages Removable, high capacity Advantages eroded by disk technology developments Makes better sense to replicate data E.g, RAID, remote mirroring