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THE EFFECTS OF ONLINE GAMING TOWARDS THE PERFORMANCE OF SELECTD GRADE 10 STUDENTS, Study Guides, Projects, Research of English

The term computer game is in sharp competition with video games, console games, and arcade games. Video games and console games usually mean games connected to a TV, whereas arcade games means games placed in public spaces. Computer games on the other hand, are occasionally used to mean games played on a personal computer. However, since all of these areas have been developed in close parallel and because all of these games are played on computers, most researchers use the term computer game...

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Download THE EFFECTS OF ONLINE GAMING TOWARDS THE PERFORMANCE OF SELECTD GRADE 10 STUDENTS and more Study Guides, Projects, Research English in PDF only on Docsity! THE EFFECTS OF ONLINE GAMING TOWARDS THE ACADEMIC PERFORMANCE OF SELECTED GRADE 10 STUDENTS AARON JOHN CONINGCO ROBINSON An English Term Paper Submitted to the English Teacher Of Fourth Year Students of Mindanao State University at Naawan Integrated Developmental School Naawan, Misamis Oriental In Partial Fulfillment of the Requirements for the Subject ENGLISH 2 MAY 2016 1. INTRODUCTION 1.1 Rationale The term computer game is in sharp competition with video games, console games, and arcade games. Video games and console games usually mean games connected to a TV, whereas arcade games means games placed in public spaces. Computer games on the other hand, are occasionally used to mean games played on a personal computer. However, since all of these areas have been developed in close parallel and because all of these games are played on computers, most researchers use the term computer game to represent all of these areas as a whole. Computer games first came into existence in the 1960s with the introduction of a shoot-up game. Since the computer games have become a regular part of life for many people due to its increased popularity. The computer game has changed from being primarily played at an arcade to be primarily played in the home. Development in technology brings many things that people don't have many years back. One of these things is online gaming that is provided by the internet. Online gaming is one of the widely used leisure activities by many people. Teenagers who are playing these online games said that they are playing these games just for fun, to keep away from the heat of the sun, without knowing that there are a lot of effects of playing these games that are more than what they think. Playing online games, according to some research is beneficial. It enables the mind of the players to be more active, especially those puzzle-based games. It helps the player to come up with decisions in tight situations, especially those adventure games that keep the players to be alert, active and strategic. Playing these types of games makes the player experienced different feelings because it is as if the player is really the one taking the challenges. Despite those benefits, playing these games also bring negative effects. It requires much of the player's time, leaving school activities and home works unattended. 1.5 Scope and limitation of the study The study covers students of MSU N IDS selected Grade 10 students. This study was limited to DOTA2, Clash of Clans, and Counter Strike. The researcher will gather information about the possible effects of the selected online games on students’ academic performance. A survey will be conducted about the evaluation of the respondents regarding in the study of the effects of these online games on students’ academic performance in MSU N IDS Grade 10. In a random order, fifteen selected grade 10 students in MSU N IDS will be given questionnaires to get information that will be needed in the study. This study will be conducted to determine the effects of online gaming to students’ academic performance, problem-solving strategy, decision- making and spatial visualization. The problem-solving strategy, memorization and decision- making capabilities will be measured through a series of situations and identifications on the questionnaire. 1.6 Definition of terms Academic Performance - is measured by taking written and oral tests, performing presentations, turning in homework and participating in class activities and discussions. Teachers evaluate in the form of letter or number grades and side notes, to describe how well a student has done. Game Addiction - is an excessive or compulsive use of computer games or video games, which interferes with a person's everyday life. Gamer - is a person who plays a game or games, typically a participant in a computer or role-playing game. Online Game - is any game that is played online, based online, or has a majority of its content/gameplay online. 2. REVIEW OF RELATED LITERATURE 2.1 Online Games/ Video Games Playing video games is often associated in our society with poor academic performance. This anecdotal idea is supported by some research. A 2000 study found a negative correlation between GPA and time spent playing video games (Anderson & Dill, 2000). The correlation was relatively small. Time alone accounted for a 4% variance in GPA, yet the findings are significant. However, several older studies contend that the results of research have been mixed. A 1997 study suggests that “there is no clear causal relationship between video game playing and academic performance” (Emes, 1997, p. 413). It goes on to say that the research is “sparse and contradictory” (Emes, 1997, p. 413). The effect that interactive digital media has on the learning process is not completely negative. It is not that the medium itself is inherently flawed, but much of the information that gets transmitted through it may be. As was noted in a 2008 study on media attention and cognitive abilities, “content appears to be crucial” (Schmidt & Vanderwater, 2008, p. 63). If the content being consumed is positive, then positive results can be expected. If the content is negative, then negative results can be expected. The study examined research from many sources in arriving at this conclusion. 2.2 Student Engagement and Sociological Effects Research on the social effects of video games is also mixed (Allison, Wahlde, Shockley, & Gabbard, 2006). Some studies have found that video games are similar to addictions such as gambling which create negative social effects. Massively Multiplayer Online Role Playing Games (MMORPGs) have been called “heroinware” because they are “simultaneously competitive and highly social” (Allison, Wahlde, Shockley, & Gabbard, 2006, p. 383). Other studies have noted positive aspects of the games such as the ability to experiment with aspects of individual identity which do not come out in public. MMORPGs have been criticized for hampering academic and job performance. The FCC has specifically accused World of Warcraft, one of the most popular games, as leading to college dropouts (Somaiya, 2009). Students can become obsessed with these games and become disengaged from schools, friends, and life in general. Video games can also have positive social effects. One measure of this which has significant research is that of prosocial behavior. Prosocial behavior is defined as when one person acts to help another. While research on this topic is mixed, there is evidence that games which focus on prosocial behavior lead to prosocial results (Schie & Wiegman, 1997). 2.3 Intelligence Benefits According to All Academic Research, playing computer games may not be all that bad for your children. Peng Wei states that educational games can be effective assisting tools in the educational areas of management, medicine and science. If you choose the right educational computer games, your child may learn better problem-solving skills and eye-hand coordination. Your child may also get the ability to think fast and think of multiple things all at once. Skills obtained from playing computer games may help your child learn quickly when it comes to his studies. If your child is struggling in one of his school subjects, there are many educational computer games available for him. There are math and reading related games that may help boost your child’s skills. These games can be both fun and educational for your children. 2.4 Positive Effects of Video Games When your child plays video games, it gives his brain a real workout. In many video games, the skills required to win involve abstract and high level thinking. These skills are not even taught at school. Some of the mental skills enhanced by video games include following instructions, Problem solving and logic (When a child plays a game such as The Incredible Machine, Angry Birds or Cut The Rope, he trains his brain to come up with creative ways to solve puzzles and other problems in short bursts), Hand-eye coordination, fine motor and spatial skills. In shooting games, the character may be running and shooting at the same time. This requires the real-world player to keep track of the position of the character, where he/she is heading, his speed, where the gun is aiming, if the gunfire is hitting the enemy, and so on. All these factors need to be taken into account, and then the player must then coordinate the brain's interpretation and reaction with the movement in his hands and fingertips. This process requires a great deal of eye-hand coordination and visual-spatial ability to be successful. Research also suggests that people can learn iconic, spatial, and visual attention skills from video games. There have been even studies with adults showing that experience with video games is related to better surgical skills. Also, a reason given by experts as to why fighter pilots of today are more skillful is that this generation’s pilots are being weaned on video games. Planning, resource management and logistics. The player learns to manage resources that are limited, and decide the best use of resources, the same way as in real life. This skill is honed in strategy games such as SimCity, Age of Empires, and Railroad Tycoon. Notably, The American Planning Association, the trade association of urban planners and Maxis, the game creator, have claimed that SimCity has inspired a lot of its players to take a career in urban planning and architecture. Multitasking, simultaneous tracking of many shifting variables and managing multiple objectives. In strategy games, for instance, while developing a city, an unexpected surprise like an enemy might emerge. This forces the player to be flexible and quickly change tactics. (Daphne Bavalier)
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