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THE INFINI
Digita
Ol
1
Te CANVAS
Comics
[
What /S com |
in
Comics, I used
E'sner’s term
as mL basic
definition --
Not Comics
Understanding
“Sequential Art”
-- then offered ay
expanded, more
clinical one .c close
off any semantic
foophotes."
Beyond semantics,
thougn, it was the simplicity and
breadth of Le idea that all-acted me;
with its power bo dos ‘ar more
than comics’ “ewsprint-and-stanles
standardbearers.
pistes (aca
Pate LG
BE
“Sequential Art” welcomed
a limitless variety
and physical media --
tein rece mallet)
eee eI Cie
Ff uta
rae)
of style, content
fase
"European
Je search for those new shapes is the search
digital COMICS, our twelfth ard final
evolution.
Digital comics are
comics that exist as pure
information.
“ey may be delivered
rough the means.
cussed in the Jast
Saater --
entualij, the -- of through objects
dventures Of
protagonists, such as CDs --
that store information
-- but they all
embrace the digital
environment as their
native sai --
best. they
Plant in that soil
what could never
grow anywhere
esse,
fol Gl
IOV ARES)
=
, a5 COMICS
prepares
Qniina comics are all
ital comi technical
jense@, but many till no more
than “repurposed” prin’ at
For hurdreds of
years. comics has
existed nsice the
shell OF print --
Set
— and row digila
media are swallowing
comics, shed and aif
203
Comics and arnt.
aren't. unique in this regarc.
Some forms cf art in chis century
have been so associated with ther
respective technolog’es a5 to be
defined by Lrarm --
a
-- but, a5 the full spectrum of audi vyisuél
gitar
those various technoiagical shells will
begin 20 separate from their Contents.
-- both varbor the
art of the moving
image --
flim praje
television.
example --
HEL
-- both harbor the
art of the sti
picture --
-- as the technclogies
of painting and
drawing --
The
exa
irre
-- and tre
zechnologies of radio
ant sound playback
devices --
-- both harbor the
art, of sound,
But as these ‘\
technological shells fait away,
oot expect. all their contents to mix |
Each
irrea
‘cory
the m
211
he art of sound, “or
example, is nol an
ireducible concept.
Tt harbors. among
other things, the arts
Of music and Lhe
Spoken word.
>| S|
Ly
Coavergence* is a two-way
street. As lhe technological
cistinc Lions be.ween media tai! away, their
conceptual distinctions will become more
important than ever
fhe resuttant media landscape will be poputatec with art forms nov rooted in a particu’ machine.
| venue, cr physical substance, bul. in the imalementatio- of their respective ideas.
3S we
B
ach one, ¢ simple,
reducible concept --
5
ys
Le
ec ce
oo~
AH
-- one that distinguishes
it from all others.
oy
See
Y con
definition,
pertiaps, but.
something more
4 than that --
MICS:
' yx tapos”
= and
something
less,
~
A DNA strand maybe...
A genetic code... 3
not only te thi
shape of the art as it is --
-- bu to aff the shapes
the art might take.
ion of <reditionel media
102 was A popular term ir the Alinstie
0 lig'Lal
‘ology.
CD-ROMS gave many their Fest glimpse of
nat first question -- the creative possiblities of digital madia.
What C@/7 comics do in a digital
environment? -- was first addressed by
cartoonists in the heyday of multimedia
CD-ROMS,*
To this e4
actors w
read wor
out Joua
But because the
pages themselves
remained unchanged,
the work was less
about comics &
tAultimedia offerec te
supplement comics
visual basics with
sound, motion and
interactivit
Some exercised s.:ch options in 4 supplemental
way. Art Spiegciman in converting Maus, trented
the plastic disks as “five mile deep fring cabinets,”
away to offer notes, sketches. home movies
and other suprort material along with fic
original work,
and mare about
comics and mu timedia
Comics 4S muttimecia was
t 1 collaboration, a natura: avenue of exploration, ream fic
though, and most CB-ROM comics
took what approac:
on | oo
NWA®
|
oo
®
"Roughly the eany Nineties, before the Web caught 208
on, in@t that they we Coased £6 8x5 or omything...»
fi
yb abel?
Such
experiments
were Still ‘argely
additive in nature,
{rough
by combining the
styles. genres and
visual trappings of
printed comics --
a wilh the
interactive bag of
tricks assuciated with
multimedia gaming
ard “infotainment’--
producers hoped
to make comics
“come alive.”
To this end. voice
ators were used to
ad word baliocns
tut loud --
WE MUST STOP THIS
_ KILLING SPREE!
animation
o*ered --
-- ang, reasers were
alcwed co chaase
from skort menus of
bioe twists.
FIGHT RUN AWA’
gaving the temporal
map on the cutting-
mom floor.
aoe B.
Whatever their
relative quality."
additive appreaches
ped the
tion of comics’
own evoluLion by
letting comics become
an undigested jump
in multimedia’s
stomach --
Yy
Unfortunately, te
compensate for the
low resolution of
computer monitors,
cares panels often
appeared on screen
one at a time.
ever expanding
on the ideas at
comics" SOE of
209
Mare ambitious and innovative projects like 1993's
Sinkha, a CD-ROM graphic novel by
ilustrator Marco Patrita, seemed Lo
new ard possibly vital mutation of comics.
The goal of making
cor ome alive” seems
closer ‘n such works where the
sound, motion end images create an
immersive experience.
king
f
Tf partial sound ard
motion can help
create an immersive
goal jtsalf experience --
becomes 4
In Sinkha, lush
dgially gene-ated 3-2
fmages -- some static.
some moving -- are
accompanied by music,
reovenciy juxtaposed and
combined with texd.
As the goai of “coming alive” is fuifilled more ana When ft comes co
won't more by sound and motion which -epresents time-based immersion,
fulf source and time through tine -- the art. of fim already
mozion do the does a better job
than any tricked-up
job more
Comic Can.
effectively?
-- comics’ multi-image structure -~ the portrayal
of time through Space -- becomes superfluous,
if not a nufsance, and isn't likely to endure.
210
ward
. Can
the
Eventudliy, Wik. wilt
fake its place, the
vacuum will be filled --
re andl
other forms,
having Shed some
-- may stand upright
again and rediscover
their root strengths.
of their ociginal
functions --
AS broadband*
becomes a reality, the Web will
be ablé to deliver the kind of
multimedia content first. associated
CB-ROMS, and ihese same issues will be
faced again,
But even as some sites forge ahead with
multimedia comics in the style cf 90's Co-
ROMs," other artists search for new forms
that preserve Comics’ s#ent, static nature whie
explating other capabilities of gitar media.
The and as Web cor
| Challenges they move out of their
_ face center on farval stage, a few
issues af design
dasign modeis are
and usability --
beginning to emerge.
Comic strips omploy
the simpjest of these,
the al-in-one
approach --
Ut. fOr fonger
arious models
ow being tested
to helo comics fit into
its new venue,
ay |
———
One of the more obvious
Solutions is ta treat the screen as
a page, aiongside a fink Lo tne
following page.*
[_ |
Though screen
resolution is fixed,
image resolution can at}
veast be increas
increasing ima
To compensate for
the Jow resolution
and screen shape,
eech page has roughly
the same amount. of
visual information as a
half page ot printed
comics.**
This
and simply put one big panei per screen insteac
of several Smad ones,
After all. witrout the soace-savirig imperatives of
paper costs and traditional distribution, why
not take advantage of the web's potentially!
limitless “page count"?
~
Such sticing and dicingof oo
comics renders it parvicularly
suitable for life in hypertext, the lingua
franca of the World Wide Web.
<=
/ Just as documents filled with ideas
i and images are finked Lhrcughout
the Web, inviting us to expicre
them in any order --
rs
-- $0 toa can individual panels be licked in
an interactive matrix ot narrative choices.
K.com) was
his monel.
Chavie Parke
ies tO emp!
“Pictured: Argon Zane
one oF the eariest web «
Tac y, tats cane
eels beyore some
of scAndere. pi
shapes even wher there is PO oF nl versio?
creen
js fixed,
Any comic on the
Web is in hypertext’s
backyard, it. makes
tense Lo adjust
comics to fit its new
environment,
Pupertex’
5. After ail a
powerful and
progressive force
in information
design --
aly
In,
euar
-- an idea that
strives to match the
agility of Auman
thought --
ae? 19>
oe fe Os yOug
e a a
Se ON Ne
£ hry ON af
(Sark oe
- 2 or ON 4
ee aor
1 O07 AWW.
(Op oo A
OO go“
yy
gr 5 5
behind hypertext and comics are
But for all of hypertext’s
advantages, the basic (eas
diametrically opposed!
Fypentexs relies cm the prit tt
exists in space. Everything Ser here, not
here. or Conngeted to
>,
tome Random — Conta
I ehiie in the temporal map of comics, every
cement of the work has a spatial relationship
to every ether element at alf tines.
———
/- and with ‘\
it. the very
\ fabric of comics
down inta single
picturcs § te tear
that map 0 shreds --
|
core identity.
eesti)
Very different from
both cave and tomb,
yet also following &
single unbroken
reading line.
If we could unwind that column, we might
produce something like the Bayeux tapestry with its
picture story cf the Norman Conquest 0” 1066.
Paine, 5
five me
straight 230-foot path ‘rom feft to right.
Amap of time toat for all its complexity is. from our standooir
Tne “Codex Nutalr of pre-Columbian Mexico would, 4 few centuries later, tell its own story of
conquest on accordion-folded deerskin --
-- and when laic fat, ead ~eaders trom right co left ‘na winding but unbroxer zigzag of gengrations,
NUIN YN NV
—LA DA AAADAALA DY
uJ
218
Paint, stone, Cloth, skin...
five more diverse exanpl
Tt would Ge hard to find
les Of the femporal map.
Yet all stayed true to the
nature of the aisp -- and never
viniated its basic tenet that to move in
Eine is LO move in Space,
—
7 And the
longer the
time --
-- the
longer the
fine.
ations.
But print
was different.
For ali tne
benefits tL gave to
comics, there was
one thing it fowk
away --
For the first time, readers of such picture sion
could no longer assume that adjacent images
meant adjacent moments. A new
formula “28 taking hold, and
it wasn't nearly as
simple as the ofa.
The ancestors of Print, trough, presented a eandscape cf tiny cul- A protecol
pented comics drew, de-sacs, ascing reacers 2O to new paths
painted and carved every few pare’s based om a complex protocel.. ~
cheir time-paths from imported “rom the
beginning to end,
without interruption.
right and
——_——>
down
tradition cf the
——-
orinted word.
———__+
When the “cave walr Print subverted space, folding it upon itself,
of the page came to allowing s-oriés to grow bo any fength without
an end, ri relying cn fraying cloth or crumbling stone.
to simply
beg
But to reap the Since that fateful
benefits of print meant. meeting of arf and Every few -- and
Keeping Comics’ core technotogy, much of niches, anew naturally, we a
assets packed inte cing the subsequent work barrier is reached, jeamed to hve
of creating comics another imitation with it.
has been figuring out. tackled -
how to make it a
ob
{
b
ly) disagvorsbicd at that. 220
B88
(uate no veasor &
"Oo GUIGESE
environment
500 panel story
cant be told
vertically --
Yl
Seas
We could indulge our feft-
to-right and up-to-down hatits
from beginning to end i> a giant
descending staircase --
|
\
©" back it al into a slowly
revolving cube.
Ina digitat
enviranment, Com)
take virtually any si 4
Shape as the temporal map --
-- and the upper
limits O* processor
cf course, Speed and power.
imciucing stow
connection
speeds -- =
# \9¢
But while 70 one in five
Aundred years has Foured out a w2y
for images to go beord the edge of
the page --
-- digital
technologies
are pusning their
limits Om a daily
There will aiways oe
some limits on speed,
power and storage,
A lterally “infinite”
Canvas may “ever
Oxist
But the experience of such
spatial freedom lies just Leyord the very
faite limits of human perception.
For example,
a squere matrix
gant
comic ha:ding forty
thousand panels in
'ook something like
this from @ distance.
Tight
When viewed more closely, individuat
panels mal) become aiscernible --
ce hoo
aol
any
+> end as hoy craw Still closer and
become clearer, ech inciv‘dual panel
mai, be revealed --
224
The human eye cor C!
information at a tim
andi has @ limited fleld of
-- asa full-size. high resolution vision. At the distance necessary to view the
color ittustration. whole of such a comic, @ach Individual panel “eed
be no more --
THERE MUST BE ,
SOME WAY OUT. | sou
“| RO END
| EM SIGHT!
a giant pana by olin monster
y forty | _the time comic mai exist as
panels in individual panels many cocuments in
trix might You may come inte view, our storage --
ing like ke wonder how any Tee ot vein will Oni; ss
distance. computer, now or in take in a small part ee
the near future, could of the whole. onsen
possinly hold this entire “| mind's eye.
comic in memory aff ou 5 ye.
ct Lee a4 ft
gee
Answer:
Tt probabty
We haven't reached -- Due that's ro
that threshold of reason not Lc give
human perc Our imaginations a
yet.oF good head start!
should it
have tol
ot
225
-- cr how Simple trose sizes and shapes may be
Whether b
A sense Cf “where
you are” at any given
time could be
provided through
color changes in the
panels already read."
Fven the recaif of
stories cout be nelped by treir
varying overal appearance -- a far
more revealing cue than words on a
Ps cardboa'd spine.
To keep true to the simplicity of the temporai
map, it may ba necessary to etminate the kird interactivity iS By no
of autenemaus sound and motion found ir means off-limits,
traditional multimedia --
—>
—
ee
mteractior
22.8
Whether by choosing
a path, revealing a
hidden window or
zooming incr a
eter, there are
countess ways tc
interact with
sequentiai art ina
agitat environment.
Mest importent, the
of “reading” -- moving
through -- digital comics should be a
deeply interactive process,
Comics "5 a stilt fife:
mute, unmoying ard
passive in ard ut
itselF --
figure B.
-- out tne act of reading comics -- ever
through tre technology you held ‘n your
hands --
Comics in a
cigita, environment
will remain 2
still life --
-- but a4 still fife
we explore
dynamically!
action.
£
venice side effect of interactivity ts that
id and retion can actuelly smeak in through
eback door as a byoroduct of reader
Sort of iike the sound
and motion you are
doout to produce with
your Aand on this piece
of paper.
yy
an
i
For the mos, part. -- and Web comics, 49 AS a result, the kind cf rere _| hen novelist.
here at the turn of for the most part. R Spatial exploitation I've discussed * atl Gibson first en
the century, digital mean Aypertext- O has been Aard tc implement on a || the glittering ¢
comics mein Web based comics, ON today’s Web.” information 4e
comics TO>< STR — “Cyberspace” i
There's no way Rea om
fo tzoon i generation of
information des
to think spatia
\te (
SY} | he) +——____
F 5 LOLGR= "433333" UA )
~P7 ‘| ial, Geneva, Hal
vc lub, con/ index
B
eS =SS Se
ee
pagle.cons
L_ lif fon at at en
Tortunate'y, the Web itself is evofving beyoud -- of absoiute -- ana as such, pig:
the Jimited definition of its origins toward the ACCESS -- tas ard Web-based
Simpler, nore enduring idea -- programming
environments that
can take better
acvanzage of spatial
modeis brave found
the Web increasingly
accommodating.”
o-20 absoluvely
everything --
More generally. though. the idea that art and The licn’s snare cf art -- and soon, comics
informetion can Lake on shape ard form may not and information artists won't be the her
be as dead as the ascerdance of hypertext media deionged to ang ones on anew
:gh the Web might lead us to believe. that spatial world for contemplating the | oF = Aypertext ay
ZOE SERIE thousands OF Potential of an emerge as t
sp LEE, Yee ENG generations -- infinite canvas. information ¢
COLELLO LEE and «
} KG f SEIZE } “
“VS
' Me
=
1.
this problem iy « gh pagin and Sut Jo
from day one, 230 OS, both have some potenti
is tcday’s popular belief that full Spatial approaches -- and comics’ own
visual and aud!tory immersion, until now the to art ard information use of that infinite
province Of science Action, will be an everyday will have no troubie Canvas will oe a part
fact before long. taking roat in such @ oF that evolution,
worlc, whenever it
arrives --
she Oper, the ideas that traditional media hacpor wit continue to escape Lhe shells of the tectnclogies that.
Neb won't be | Sought them inte beiry, untit Lhe irreducible @ss@NCe@ Of each has emerged --
yo — C
e EDAD CEN
1 shared by -and vnth it the Coda -- Comics #S such ar idea, and most cf its
wr, 20 years checkered history has been the Shel.
age could
desks —
< oR /
«X
}
233
Yere at tre dawn of a new century, it’s become a éliché to tout one’s ability to tink “outside the
box,” yet that's what any act of true creation reauiras.
DO NOT
ENTER
Bus it can also mean rediscovering a simple
truth at the hearL Of a complex system --
O
ys
eae
b
234
2
For artists in general, that box is tre stifing
influence of Conventional wisdom --
Boe
-- and tor comics artists in particular, thinking
outside the box will soon have an additionat,
fiteral meaning.
-- taking On quests that no one else can see --
- OF finding
'
Snalie
ide the ~ CF findirg in setutions So an o'd need --
- the beginnings of avew desire.
vr, thinking Fey =
iitional, very a No art form has lived
io box than comics for the ww)
buadred years.
: oe
O
(°)
QO
r
C
Comics is a powerful idea, but
an idea that's been squandered,
ignored and misunderstood for
generations.
Today, for all the hopes of
those wha vaiue it. th’s form
seems ‘ncrecsingl, obscure,
‘solated and obsolete.
So smati at times
as to almost drop
out Of sight.
Sma!
ke an eter...