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The Quailman Vs the Growl in Computational Media - Paper | LCC 2700, Papers of Communication

Material Type: Paper; Professor: Bogost; Class: Intr-Computational Media; Subject: Lit, Communication & Culture; University: Georgia Institute of Technology-Main Campus; Term: Unknown 1989;

Typology: Papers

Pre 2010

Uploaded on 08/05/2009

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Download The Quailman Vs the Growl in Computational Media - Paper | LCC 2700 and more Papers Communication in PDF only on Docsity! John Courson Matt Carroll Brian Shrader Design Document Title: Quakman vs. Growl Abstract: This game allows players to play as either the antagonist or the protagonist. How to play: Player 1 plays as Growl, the bear on the right side of the screen. Growl’s objective is to stop the other player from advancing in the game. Kind of like how Bowser’s objective in to keep Mario from advancing in the levels. He can throw blocks at Quakman to try to stop him. He must also avoid Quakman’s missiles. Player 2 plays as Quakman, the duck on the left side of the screen. Quakman’s objective is to advance through the levels. He can shoot two missiles at a time at Growl, but he must also make sure to dodge the blocks thrown at him by Growl. Controls: Growl - up moves up down moves down fire throws a block Quakman – up moves up down moves down fire shoots missile
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