Docsity
Docsity

Prepara i tuoi esami
Prepara i tuoi esami

Studia grazie alle numerose risorse presenti su Docsity


Ottieni i punti per scaricare
Ottieni i punti per scaricare

Guadagna punti aiutando altri studenti oppure acquistali con un piano Premium


Guide e consigli
Guide e consigli

Gaming Routine: Tracking, Vertical Strafing, and Target Switching Exercises, Esercizi di Informatica

Computer ScienceGame DevelopmentHuman-Computer Interaction

A list of gaming routines for improving tracking, vertical strafing, and target switching skills. Each routine includes the exercise name, duration, and specific targets or movements. The routines can be done in any order and are designed to help players enhance their aiming abilities in various game scenarios.

Cosa imparerai

  • What is the difference between Thin Aiming Long Invincible and Thin Gauntlet V2?
  • Which routine is best for improving horizontal tracking?
  • What are the different types of routines listed in the document?
  • How long does each routine last?
  • What are the benefits of practicing tracking, vertical strafing, and target switching?

Tipologia: Esercizi

2021/2022

Caricato il 11/07/2022

paolo-radaelli-1
paolo-radaelli-1 🇮🇹

3 documenti

1 / 14

Toggle sidebar

Documenti correlati


Anteprima parziale del testo

Scarica Gaming Routine: Tracking, Vertical Strafing, and Target Switching Exercises e più Esercizi in PDF di Informatica solo su Docsity! 1 Feel free to ask me questions or make suggestion, my discord handle is Tammas#3731 There is an early release of the v2 of this guide that you can find here The v2 has been updated and now includes routines for Intermediate and Advanced! I will leave this guide up, which you can still access below so that people who are contempt with sticking to it can do so. I would strongly recommend moving to the v2 now though. 2 Score Targets are subject to change but should remain mostly the same Aimer7 Routine Addendum By Tammas You can skip this first page if you either don’t care or you haven’t looked at Aimer7’s guide before - What is this? - It is widely accepted at this point that the guide made by Aimer7 is outdated, given that it was made at the start of 2019 this isn’t surprising. Because of this I have taken up the task of creating an updated version of Aimer7’s workout routines. I made this guide with the intention of keeping it similar to Aimer7’s guide so that it would be familiar to anyone who was following his guide. - Why doesn’t Aimer7 update the guide then? - Aimer7 is a professional coach who earns money from teaching people how to improve their aim - producing an extensive guide takes a lot of time and effort that could be put into earning an income. These are obviously conflicting interests and as such he hasn’t bothered to update his guide, which is entirely within his right. - If it was a good guide how is it bad now? - When Aimer7 made his guide there was not much more than 400 scenarios, as of the end of May 2020 there are over 3700 scenarios. A lot of the scenarios included in Aimer7’s guide were simply the best scenarios available at the time even though they were functionally flawed. These flaws can range from scenarios with a heavy element of RNG such as Air to scenarios with scoring systems that encourage bad technique such as Popcorn. Air has an issue known as “sky botting” which is where a flying target can get ‘stuck’ above the player jeopardizing a run. Popcorn uses the accuracy as a multiplier for score; on a scenario with a median accuracy as low as Popcorn has, this encourages the player to stop shooting so they don’t ruin the score of a run. - Why should I trust your judgement? - Admittedly I’m not nearly as impressive at aiming as some of the top aimers on the KovaaKs/Sparky discord servers. However, I have been aim-training for the past year and in that time, I have improved significantly, and I have learnt a lot about the improvement process. I do not expect, nor do I want you to take my opinion as gospel over other members of the Aim community. I am just a guy with a passion for helping others and creating tools/resources for the community. - What are some key differences between your guide and Aimer7’s? - For one, this guide lacks a lot of the strong theory that went into the introduction of Aimer7’s guide. I am not going to copy what he wrote verbatim, instead I would recommend you go and read the first few pages of his guide. It covers a lot of important information regarding the usefulness of aim training as well as motivational advice. In terms of formatting, I have significantly streamlined the process of determining where you should start, which you will see soon. Aimer7 highlights scenarios based on category like this: Close Long Strafes Invincible, 1wall6targets TE, Bounce 180 Tracking. I instead will just colour text like this: Close Long Strafes Invincible, 1wall6targets TE, Bounce 180 Tracking. Where Red is Click Timing, Purple is Target Switching and Blue is Tracking. Aimer7 suggests alternative scenarios that you can do like this: 1wall6targets TE (1wall9000targets) I use the C programming notation for OR which is two vertical lines || For example: 1wall6targets TE || 1wall9000targets This guide’s routines are also organized into tables, with scenarios on the left and durations on the right. There are other things I will point out or restate as they become relevant further down. 5 You don’t have to do these routines in the order given, the given order is just a suggestion. Also note that each routine is designed to take an hour to complete, feel free to do the alternatives and/or extras or just do the scenarios for longer if you want to practice for more time. Intermediate Beginner Routines; For Click-Timing and Complete you are going to do your first ‘Pasu’ variant. Something very important to know about ‘Pasu’ is that unlike the vast majority of scenarios, it uses the “time-scale” function that exists in KovaaKs. What time scale does is slow down time to make the scenario easier, this has the unfortunate side effect of also slowing down the challenge timer. What this means is even though the challenge timer says the challenge run lasts 1 minute, it actually lasts longer. The only major scenarios that use Time scale are ‘1wall5targets_pasu’ variants and ‘Bounce 180’ variants. Fortunately for you, as of the making of this guide alongside the recent changes to UI; the session timer was changed to not be affected by time-scale so you can use that to tell how long you have practiced for. Pasu has a time scale of 0.7 which means 7 challenge runs will take 10 minutes. Bounce 180 has a time scale of 0.85 which means 8.5 challenge runs takes 10 minutes (do 8 or 9 for bounce 180). As a side note, I generally wouldn’t recommend doing your entire routine in one sitting, fatigue will impact your ability to improve and learn. Taking a break mid routine is good, you might even want to split up your routine into small chunks you do throughout the day (there is some good advice about fatigue on page 13). If you are struggling with either Click-Timing or Tracking, I would recommend adding that categories *extra scenario to your routine to help you improve at it faster. Feel free to have a crack at the benchmarks whenever if you want. Otherwise stick with this level for 2 to 3 weeks. Beating the benchmarks is not a requirement to move on. Tracking routine Time Close Long Strafes Invincible 10 mins Smoothness Trainer 10 mins Vertical Long Strafes 10 mins Tile Frenzy 180 Strafing 200 Percent Tracking 10 mins 1wall9000targets 10 mins Tile Frenzy 180 10 mins *gp 2 invincible 10 mins *1wall5targets_pasu slow 10 mins Click-Timing routine Time 1w2ts reload (you can keep doing 1wall6targets small if you liked it) 10 mins Tile Frenzy 180 10 mins 1wall5targets_pasu slow 10 mins patTargetSwitch easy 10 mins fuglaaXYLongstrafes 10 mins Vertical Long Strafes 10 mins *Bounce 180 Reload 10 mins *Close Long Strafes 10 mins Complete routine Time Close Long Strafes Invincible 10 mins 1w2ts reload (you can keep doing 1wall6targets small if you liked it) 10 mins gp far long strafes 10 mins 1wall9000targets 10 mins patTargetSwitch easy 10 mins 1wall5targets_pasu slow 10 mins *Air Invincible 10 mins *Tile Frenzy 180 Strafing 10 mins 6 You don’t have to do these routines in the order given, the given order is just a suggestion. Also note that each routine is designed to take an hour to complete, feel free to do the alternatives and/or extras or just do the scenarios for longer if you want to practice for more time. Advanced Beginner Routines; Time to pick things up a bit, I would recommend reading the fast strafes explanation at the bottom of page 7 on Aimer7's Guide first. TL;DR fast targets are fast and you don’t know what’s going on because you haven’t learned to read the movements of anything that is fast. Developing the ability to track the motions of a fast target is one of the most ever-present aspects of aim training and in a lot of ways is a key difference between a great aimer and an average aimer. A general piece of advice I can give is to take it slow, by flicking around rapidly trying to get back on target you are going to make the bots movements look far more erratic and impossible to track. Even if it costs you score at first it is best to intentionally under aim so that you can get a feel for how far you need to move to get back to the target. With practice you can speed up and get into the groove of snapping back to the target concisely (extra advice on fast tracking on page 12). Other than that I am going to start giving you more options. You will notice the || alternative scenarios, feel free to do these instead of the first scenario in their row. And I mean that, it really does not matter which one you do. Just do whichever feels more enjoyable or is better suited to what you want to improve at. After 3 to 5 weeks you can move on to Sub-Intermediate. Or give the benchmarks another shot whenever you think you are ready for the next level. Tracking routine || alternatives Time RexStrafesCata Invincible || Air Invincible 6 13 mins Close Long Strafes Invincible || gp 1 Invincible 10 mins LG Pin Practice 360 || Bounce 180 Tracking 10 mins 1wall6Targets TE || 1wall9000targets 10 mins Thin Aiming Long Invincible 7 mins 1w2ts reload || 1w6ts reload 10 mins *Vertical Long Strafes || *Air invincible 4 10 mins 1wall5targets_pasu slow 10 mins Click-Timing routine || alternatives Time 1wall6targets TE || 1wall9000targets 10 mins 1w2ts reload || 1w6ts reload 10 mins Bounce 180 Reload || Reflex Flick – Easy Reload 10 mins patTargetSwitch easy 10 mins 1wall5targets_pasu slow 10 mins gp 2 invincible || Air Invincible 10 mins *1wall5targets_pasu Reload 10 mins *gp close long strafes 10 mins Complete routine || alternatives Time RexStrafesCata Invincible || Air Invincible 6 10 mins 1wall6targets TE || 1wall9000targets 10 mins Air Target Switching 360 || Target Switching 360 10 mins 1wall5targets_pasu slow 10 mins Close Long Strafes Invincible || Thin Aiming Long Invincible 10 mins 5 Sphere Hipfire small || 1wall20targets small 10 mins *Vertical Long Strafes 10 mins *1wall5targets_pasu Reload 10 mins *patTargetSwitch No Reload 10 mins 7 You don’t have to do these routines in the order given, the given order is just a suggestion. Also note that each routine is designed to take an hour to complete, feel free to do the alternatives and/or extras or just do the scenarios for longer if you want to practice for more time. Sub-Intermediate Routines; At this point you should feel a bit more confident in your ability to track a fast target, but you still have a lot of progress to make. Remember that you are completely free to do the || alternative scenarios, don’t just do the first scenario in each row just because it’s the first scenario in each row. I am also going to start giving you ‘Plaza’ style scenarios. Unlike your average scenario which lasts for a specific amount of time and rewards you based on performance; a ‘Plaza’ style scenario ends when you have killed all of the targets. Your score is how much time you have left when you kill the last target. These scenarios can be confusing since it will say you have a very large amount of time to complete the scenario which often scares newbies off who don’t want to do a scenario for 16 minutes in the case of Ground Plaza Easy. Don’t worry though, as the scenario will end after you have killed the 9th target. Since these scenarios don’t last for a specific amount of time, I will ask you to do a number of “runs”, which is just playing the scenario until you kill the last target. At this level that should take 4 or so minutes. You should be ready to move on after 5 to 8 weeks. Or try the benchmarks again whenever you want. Like before, don’t force yourself to move on if the intermediate routines feel too difficult. You will make far more progress when your routine is just fairly challenging. Tracking routine || alternatives Time Midrange Fast Strafes V2 || Air Invincible 4 10 mins Close Fast Strafes Easy || gp 1 invincible 10 mins Vertical Long Strafes || Close Long Strafes Invincible 10 mins Tile Frenzy 180 Strafing 300 Percent Tracking || LG Pin Practice 360 10 mins Bounce 180 Tracking 10 mins Ground Plaza Easy 2 to 3 runs *Vertical Fast Strafes 10 mins *1wall5targets_pasu Reload 10 mins *patTargetSwitch No Reload 10 mins Click-Timing routine || alternatives Time Bounce 180 Reload || Reflex Flick – Easy Reload 10 mins 1w6ts reload || Microshot Speed || 1w6 flick 10 mins 1wall5targets_pasu Reload 10 mins Air Invincible 6 || RexStrafesCata Invincible 10 mins Wide Wall 6Targets || 1wall9000Targets 10 mins Ground Plaza Easy || air nuns easy 2 to 3 runs *Popcorn Sparky Easy 10 mins *patTargetSwitch No Reload 10 mins *Close Fast Strafes Easy || *gp 1 invincible 10 mins Complete routine || alternatives Time Midrange Fast Strafes V2 || Air Invincible 4 10 mins Close Fast Strafes Easy || gp 1 invincible 10 mins Bounce 180 Reload || Bounce 180 Tracking 10 mins 1wall5targets_pasu Reload || Reflex Flick – Easy Reload 10 mins Tile Frenzy 180 Strafing 300 Percent Tracking || voxTargetSwitch 10 mins Vertical Long Strafes 10 mins *Ground Plaza Easy 2 to 3 runs *Popcorn Sparky Easy 10 mins *patTargetSwitch No Reload 10 mins 10 Score Targets are subject to change but should remain mostly the same Advanced Routines; This is where things really get serious. I am going to be honest with you, most people will have given up by this point due to the commitment required. But here you are, if you can get past this level you should be proud. I am going to start by restating what I said at the beginning of Intermediate, ”you should definitely try each scenario and pick the ones that work the best for you.” This applies even more now than it did before. At this point I’m not going to give you times and I’m not going to refer to any of the scenarios as “alternatives”. If you don’t want to do any of the scenarios from a row then don’t, if you want to do multiple from one row then go for it . Personally for advanced I did 16 scenarios total, 4 each day for 20 minutes each, doing different scenarios each day until I had done all 16 after 4 days and rinse repeated. That is just what I did as an example, you can make up your own system that works for you. I am going to add Dodge scenarios to the main scenario list, I would heavily recommend incorporating some of these into your routine if you want your improvements to be transferable. The extra scenarios don’t have score targets since (except for the dodge scenarios) they aren’t as important to the core skill development that category is focusing on (I also don’t want to make score targets for THAT many scenarios ;). You should still consider adding them to your routine if you think they apply to what you are trying to improve on. As with Intermediate you do not need to meet all the score targets, but you should get a good amount of them. Personally I didn’t move on until meeting 10 of the 16 score targets that I had set for myself. You should aim to beat around half a dozen to a full dozen score targets depending on how many scenarios you want to include in your routine. You should probably do 8 or more different scenarios total (the more the merrier as they say). This stage will likely take you 3 to 6 months, it took me 103 days, can you do better? Tracking routine Close Fast Strafes Invincible Close FS Easy Dodge Vertical Fast Strafes Air no UFO no SKYBOTS Air Dodge Pasu Track Invincible v2 Ground Plaza NO UFO lcg3 Reborn Varied Popcorn Goated Tracking Invincible Thin Gauntlet V2 Bounce 180 Tracking Small Invincible Fixed kinTargetSwitch small no reload Bounce 180 Tracking Small psalmflick Strafing Tracking patTargetSwitch Dodge 360 Bounce 180 Tracking kinTargetSwitch No Reload 1wall5targets_pasu Reload Popcorn Sparky Bounce 180 Wide Wall 6Targets *Thin Aiming Long Invincible *XY Tracking Dodge *Rhombus Vertical Dodge *Target Acquisition Flick Easy *Reflex Flick - Easy *1wall9000targets *patTargetClick 1shot *patTargetSwitch Small No Reload *devTargetSwitch Goated *patTargetSwitch No Reload Score Targets: Close Fast Strafes Invincible: 11000+ Close FS Easy Dodge: 17400+ Vertical Fast Strafes: 10000+ Air no UFO no SKYBOTS: 857+ Air Dodge: 110+ Pasu Track Invincible v2: 6300+ Ground Plaza NO UFO: 99913+ lcg3 Reborn Varied: 28000+ Popcorn Goated Tracking Invincible: 1100+ Thin Gauntlet V2: 872+ Bounce 180 Tracking Small Invincible Fixed: 4000+ kinTargetSwitch small no reload: 16300+ Bounce 180 Tracking Small: 60+ psalmflick Strafing Tracking: 64+ patTargetSwitch Dodge 360: 11600+ Bounce 180 Tracking: 83+ kinTargetSwitch No Reload: 21000+ 1wall5targets_pasu Reload: 118+ Popcorn Sparky: 200+ Bounce 180: 80+ Wide Wall 6Targets: 124+ 11 Score Targets are subject to change but should remain mostly the same Click-Timing routine Popcorn Sparky Reflex Flick – Fair Close Fast Strafes Shotgun patTargetClick 1shot 1wall5targets_pasu Reload Pasu Dodge Easy Bounce 180 1wall 6targets small Ground Plaza Easy Pasu Track Invincible v2 Air no UFO no SKYBOTS Air Dodge Target Acquisition Flick Reflex Flick - Mini Pokeball Frenzy Auto Small 1wall6 flick devTargetSwitch Goated patTargetSwitch Dodge 360 Bounce 180 Tracking patTargetSwitch No Reload 1wall9000targets Wide Wall 6Targets 1w2ts reload Microshot Speed 1wall6targets TE *Vertical Fast Strafes *Vertical Long Strafes *Air no UFO no SKYBOTS *lcg3 Reborn Varied *XY Tracking Dodge *Rhombus Vertical Dodge *pasu small reload *Pistol Strafe Gallery Sparky *McCoy 1v1 *patTargetSwitch Small No Reload *voxTargetSwitch small *kinTargetSwitch Score Targets: Ground Plaza Easy: 903+ Pasu Track Invincible v2: 6200+ Air no UFO no SKYBOTS: 852+ Air Dodge: 108+ Pokeball Frenzy Auto Small: 48+ 1wall6 flick: 118+ devTargetSwitch Goated: 530+ patTargetSwitch Dodge 360: 11600+ Bounce 180 Tracking: 82+ patTargetSwitch No Reload: 6800+ Popcorn Sparky: 210+ Reflex Flick – Fair: 5000+ Close Fast Strafes Shotgun: 14200+ patTargetClick 1shot: 6000+ 1wall5targets_pasu Reload: 122+ Pasu Dodge Easy: 380000+ Bounce 180: 85+ 1wall 6targets small: 1150+ Target Acquisition Flick: 65+ Reflex Flick – Mini: 4800+ 1wall9000targets: 250+ Wide Wall 6Targets: 127+ 1w2ts reload: 92+ Microshot Speed: 185+ 1wall6targets TE: 180+ Complete routine Close Fast Strafes Invincible Close FS Easy Dodge Vertical Fast Strafes Pasu Track Invincible v2 Air no UFO no SKYBOTS Air Dodge psalmflick Strafing Tracking kinTargetSwitch small no reload kinTargetSwitch No Reload patTargetSwitch Dodge 360 patTargetSwitch No Reload Bounce 180 Tracking Popcorn Sparky Reflex Flick – Fair Close Fast Strafes Shotgun patTargetClick 1shot 1wall6 flick 1wall5targets_pasu Reload Pasu Dodge Easy Bounce 180 1w2ts reload 1wall9000targets Wide Wall 6Targets 1wall 6targets small Microshot Speed *Ground Plaza NO UFO *Thin Gauntlet V2 *Popcorn Goated Tracking Invincible *lcg3 Reborn Varied *XY Tracking Dodge *Rhombus Vertical Dodge *Target Acquisition Flick *McCoy 1v1 *Reflex Flick - Mini *devTargetSwitch Goated *voxTargetSwitch *patTargetSwitch Small No Reload Score Targets: Close Fast Strafes Invincible: 10700+ Close FS Easy Dodge: 17000+ Vertical Fast Strafes: 9750+ Pasu Track Invincible v2: 6200+ Air no UFO no SKYBOTS: 854+ Air Dodge: 109+ psalmflick Strafing Tracking: 65+ kinTargetSwitch small no reload: 16500+ kinTargetSwitch No Reload: 21000+ patTargetSwitch Dodge 360: 12000+ patTargetSwitch No Reload: 7000+ Bounce 180 Tracking: 85+ 1wall6 flick: 120+ Popcorn Sparky: 200+ Reflex Flick – Fair: 4700+ Close Fast Strafes Shotgun: 13800+ patTargetClick 1shot: 5850+ 1wall5targets_pasu Reload: 118+ Pasu Dodge Easy: 370000+ Bounce 180: 80+ 1w2ts reload: 90+ 1wall9000targets: 243+ Wide Wall 6Targets: 124+ 1wall 6targets small: 1100+ Microshot Speed: 182+ 12 Sub-Aimbeast; At this point I am in no real position to tell you what to do. Below is a list of all the scenarios from the Advanced routines as well as a link to a long list of recommended scenarios compiled by Sini/Sparky. You should be able to make your own routine at this point; these two lists are just a starting point for scenarios you can use. Remember to include a good handful of Dodge scenarios if you want your skills to be as transferable to real games as possible. A True Sub-Aimbeast should have a solid collection of 99.5 to 99.7 or higher percentile scores. If you want to go even further a full blown Aimbeast should aim for 99.9 percentile scores or higher. It is worth noting that the correlation between performance and percentile is not the same for every scenario. Scenarios with fewer entries and scenarios with a reputation for being difficult will be harder to get a ‘good’ percentile in. If you don’t know the equation for percentiles it is: 𝑝𝑒𝑟𝑐𝑒𝑛𝑡𝑖𝑙𝑒 (%𝑖𝑙𝑒) = 100 − (𝑅𝑎𝑛𝑘−1)∗100 𝐸𝑛𝑡𝑟𝑖𝑒𝑠−1 ‘Top percentage’ i.e. top 1% or top 0.1% is: 𝑡𝑜𝑝 𝑝𝑒𝑟𝑐𝑒𝑛𝑡𝑎𝑔𝑒 (%𝑎𝑔𝑒) = (𝑅𝑎𝑛𝑘−1)∗100 𝐸𝑛𝑡𝑟𝑖𝑒𝑠−1 As fractions instead of percentages: 1 − 𝑅𝑎𝑛𝑘−1 𝐸𝑛𝑡𝑟𝑖𝑒𝑠−1 & 𝑅𝑎𝑛𝑘−1 𝐸𝑛𝑡𝑟𝑖𝑒𝑠−1 Tracking; Horizontal - Bounce 180 Tracking Small Invincible Fixed Close Fast Strafes Invincible Ground Plaza Easy Ground Plaza NO UFO Thin - Thin Aiming Long Invincible Thin Gauntlet V2 Vertical/Horizontal Mix – Air no UFO no SKYBOTS Pasu Track Invincible v2 Plaza High Ground Easy Plaza Low Ground Easy Popcorn Goated Tracking Invincible Vertical – Vertical Fast Strafes Vertical Long Strafes Target Switching; Tracking - Bounce 180 Tracking devTargetSwitch Goated kinTargetSwitch psalmflick Strafing Tracking Control – Bounce 180 Tracking Small kinTargetSwitch small no reload patTargetSwitch Small No Reload patTargetSwitch No Reload voxTargetSwitch small voxTargetSwitch Flick – 1wall6 flick Pokeball Frenzy Auto Small Track clicking; Small – pasu small reload Popcorn Sparky Medium – 1wall5targets_pasu Reload Bounce 180 Close Fast Strafes Shotgun Headshots – McCoy 1v1 patTargetClick 1shot
Docsity logo


Copyright © 2024 Ladybird Srl - Via Leonardo da Vinci 16, 10126, Torino, Italy - VAT 10816460017 - All rights reserved