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Guide e consigli
Guide e consigli

Kovaaks Training Routine and Scenario Guide, Esercizi di Informatica

A comprehensive guide to the categories, routines, and scenarios in Kovaaks, a popular training tool for improving FPS gaming skills. It includes details on tracking, target switching, click timing, and balanced routines, as well as suggested training times and extra scenarios for each category.

Tipologia: Esercizi

2021/2022

Caricato il 11/07/2022

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Scarica Kovaaks Training Routine and Scenario Guide e più Esercizi in PDF di Informatica solo su Docsity! P a g e | 1 If you have any questions feel free to join the Kovaaks/Sparky Discord servers and send me a message v1.9.2 Tammas’ Aim Training Routine Addendum Index – please consult pages 2-3 & 12-14 before dm-ing me with questions <3 Page 1: Introduction Page 2: Guide structure Page 3: Benchmarks Page 4: Complete Beginner Routines Page 5: Intermediate Beginner Routines Page 6: Advanced Beginner Routines Page 7: Sub-Intermediate Routines Page 8-9: Intermediate Routines Page 10-11: Advanced Routines Page 12-14: FAQ, Advice & Theoretics You can find playlist files for the Complete beginner and intermediate beginner routines here. I won’t make playlist files for the later routines because I would rather you pick and choose with the alternative scenarios. There is also now a patch notes document you can look at to see what changes have been made to the guide. (The version number of this document is in the bottom right hand corner of this page). P a g e | 2 Guide structure Categories There are three major categories and one semi-major category of scenarios in Kovaaks, these are Tracking, Target Switching, Click Timing and Movement Aiming. These will be colour coded as such; blue is Tracking, red is Click Timing and purple is Target Switching. Movement Aiming scenarios still occupy one of these three major categories and will instead be marked by an underline. For example; gp 1 Invincible is a Tracking scenario, Wide Wall 6 Targets is a Click Timing Scenario, kinTargetSwitch is a Target Switching scenario and Pasu Dodge Easy is a Click Timing Movement scenario. Routine Categories Much like scenarios there are also categories for the routines themselves, these can be seen as contemporaries to the scenario categories, and as such there are routines for Tracking, Click Timing and Balanced. Do note that a Balanced routine is not explicitly a Target Switching routine even though they share the same colour. That being said someone following a Balanced routine will likely be better at Target Switching over other categories and will likely have more Target Switching scenarios in their routine. Extras and alternatives At the bottom of each routine are extra scenarios, these are scenarios you can add to the routine if you want to train for longer or want an extra challenge or to work on something you feel you are lacking in. If for example if you were doing a Click Timing routine but you feel you underperform in Tracking you might want to add extra Tracking scenarios to your routine. In the later stages of this guide the extra scenarios will focus more on skills not covered in the main routine. The Alternatives are scenarios you can choose to do instead of the first scenario in their row. The routines are set up so that if you picked the first scenario in each row it would be an acceptable routine, but you should pick the scenarios that you feel apply the most to what you want to improve at. That might be scenarios similar to the games you play, or scenarios you aren’t very good at, or whatever motivating factor you might have. This could just be the scenarios you find the most enjoyable. This structure will continue to be used further into the guide, although more alternatives will be offered. As you progress further into the guide feel free to experiment with how you structure your routine, whether that is doing multiple scenarios from one row, skipping a row entirely if you feel it isn’t applicable to you, and especially changing which scenarios you do on some cycle, be that daily or weekly etc. Duration / Time It is assumed that you are playing in challenge mode and not free play, where you would do enough challenge runs to take the specified amount of time. Most scenarios have a challenge time of 1 minute so for example 10 minutes of play would be 10 challenge runs. To learn more read the “1-minute challenge exceptions” section on page 13. In regard to Plaza style scenarios, just play however many runs is required to take the specified amount of time. If it takes you 3 minutes to finish a run of Ground Plaza Easy and you are asked to play for 10 minutes, just play 3 (or 4) runs. P a g e | 5 Intermediate Beginner Routines I would suggest looking at (if you haven’t yet); 1-minute challenge exceptions on page 13 Do this stage for 1 to 2 weeks or retry the benchmarks whenever you want. Like before doing the benchmarks isn’t a requirement. Tracking Routine Time gp close long strafes 8 mins B180T Sparky Easy 6 mins Wide Wall 6Targets 8 mins Cata IC Long Strafes Invincible 10 mins Tile Frenzy 180 Strafing 200Prct Tracking 8 mins Smoothness Trainer 6 mins FuglaaXYVert Easy 4 mins Tile Frenzy 180 Strafing Mixed 10 mins Extras Close Evasive 1 Vertical Long Strafes CIC2LS 1wall5targets_pasu slow Click-Timing Routine Time Wide Wall 6Targets 10 mins FuglaaXYVert Easy 4 mins 1w6ts reload 8 mins patTargetSwitch easy 8 mins Tile Frenzy 180 Strafing Mixed 8 mins fuglaaXYLongstrafes 8 mins 1wall5targets_pasu slow 10 mins Smoothness Trainer 4 mins Extras gp close long strafes Vertical Long Strafes devTS Goated Easy Bounce 180 Sparky Easy Balanced Routine Time gp close long strafes 8 mins 1w6ts reload 7 mins FuglaaXYVert Easy 4 mins devTS Goated Easy 8 mins Microshot Speed 2targets 5 mins B180T Sparky Easy 6 mins 1wall2targets TE 5 mins Cata IC Long Strafes Invincible 10 mins 1wall5targets_pasu slow 7 mins Extras Close Evasive 1 Vertical Long Strafes Tile Frenzy 180 Strafing 300Prct Tracking Bounce 180 Sparky Easy P a g e | 6 Advanced Beginner Routines If you haven’t yet, I would suggest looking at; 1-minute challenge exceptions on page 13 Extras and alternatives on page 2 After 3 to 4 weeks you can move on to sub-intermediate. Or give the benchmarks another shot whenever you think you are ready for the next level. As long as the next level doesn’t feel too difficult you will be fine. Tracking Routine || Alternatives Time RexStrafesCata Invincible || air nuns easy 10 mins 1wall 6targets small || Microshot Speed 2targets 7 mins Thin aiming long invincible || B180TI Sparky 7 mins CIC2LS || LG Pin Practice 360 10 mins Close Evasive 1 || Air NUNS AIO Easy 10 runs 1wall5targets_pasu slow 8 mins Kindaclose Mid Strafes || VSS Close Long 8 mins Extras Ground Plaza Easy FuglaaXYVert Bounce 180 Sparky Easy Bounce 360 Tracking voxTargetSwitch 250% more hp Click-Timing Routine || Alternatives Time Wide Wall 6Targets || Pokeball Frenzy Auto TE Wide 10 mins Cata IC Long Strafes Invincible || B180TI Sparky 8 mins 1wall 6targets small || Tamspeed 2bp 8 mins patTargetSwitch No Reload || devTS Goated Easy 8 mins Bounce 180 Sparky Easy || 1w2t smallflicks 60s 8 mins Air NUNS AIO Easy 8 mins 1wall5targets_pasu slow 10 mins Extras Reflex Flick – Easy Reload 1wall5targets_pasu reload Close Evasive 1 FuglaaXYVert voxTargetSwitch 1wall6 Flick Balanced Routine || Alternatives Time RexStrafesCata Invincible || Kindaclose Mid Strafes 8 mins Bounce 180 Sparky Easy || Wide Wall 6Targets 7 mins CIC2LS || tamTargetSwitch Easy 8 mins Thin aiming long invincible || B180TI Sparky 6 mins 1wall 6targets small || Tamspeed 2bp 7 mins patTargetSwitch No Reload || 1wall6 flick 8 mins 1wall5targets_pasu slow 8 mins Close Evasive 1 || air nuns easy 8 mins Extras Ground Plaza Easy FuglaaXYVert 1wall5targets_pasu reload voxTargetSwitch Target Switching 360 P a g e | 7 Sub-Intermediate Routines If you haven’t yet, I would suggest looking at; Extras and alternatives on page 2 After 5 to 8 weeks you should try the intermediate routine. If they feel too difficult then don’t feel forced to move on Tracking Routine || Alternatives Time Close Evasive 2 || Midrange Fast Strafes Invincible 10 mins B180TSI Sparky || Fountain Tracking - Easy 8 mins Bounce 180 Sparky Easy || Wide wall 6Targets 6 mins Thin Gauntlet || Ground Plaza Easy 10 mins Air NUNS AIO Medium || Fortnite Gliders 360 10 mins 1wall5targets_pasu Reload || 1wall 6targets small 6 mins LG Pin Practice 360 || kinTS NR 10 mins Extras Close Evasive 3 Pasu Vert Track Tamspeed 2bps Reflex Flick – Easy Reload Reflex Flick – Mini Reload patTargetSwitch No Reload Cube Whoosh Easy Click-Timing Routine || Alternatives Time Wide Wall 6Targets || psalmflick 10 mins Kindaclose Mid Strafes || B180TI Sparky 6 mins 1wall 6targets small || 1wall6flick 10 mins patTargetSwitch 360 || Tamspeed 2bps 10 mins Bounce 180 Sparky || voxTargetSwitch 10 mins Air nuns easy || Thin Gauntlet 6 mins 1wall5targets_pasu Reload || Popcorn sparky easy 8 mins Extras Reflex Flick – Fair Reload Reflex Flick – Mini Reload Close Evasive 2 B180TSI Sparky Pasu Vert Track Pokeball Frenzy Auto 1w6ts devTargetSwitch Goated Balanced Routine || Alternatives Time Air NUNS AIO Medium || Ground Plaza Easy 10 mins voxTargetSwitch 250% more hp || 1wall6flick 8 mins Bounce 180 Sparky || psalmflick strafing SR 10 mins Close Evasive 2 || 1wall5targets_pasu Reload 10 mins Cube Whoosh Easy || Thin Gauntlet 8 mins Popcorn sparky easy || B180TSI Sparky 6 mins Pokeball Frenzy Auto TE Wide || 1wall 6targets small 8 mins Extras Fortnite Gliders 360 Pasu Vert Track Close Evasive 3 Tamspeed 2bps Reflex Flick – Easy Reload Reflex Flick – Mini Reload devTargetSwitch Goated Air Target Switching 360 tamTargetSwitch LR P a g e | 10 Advanced Routines If you haven’t yet, I would suggest looking at; Movement/Dodge Scenarios on page 14 As with Intermediate you do not need to meet all the score targets, but you should try to get a good amount of them, around a half to a full dozen is a good goal to set. Tracking Routine || Alternatives Close Fast Strafes Invincible - Thin || Close Evasive 4 VSS GPAIO Flicker Plaza Smoothbot Invincible Goated || tamTargetSwitch Smooth Hard Thin Gauntlet v2 5678 Air Angelic+ II || Popcorn Goated Tracking Invincible Bounce 180 Tracking Small lgc3 Reborn Varied || Air Dodge II LG Plaza Dodge Close FS Dodge Bounce TS Dodge Park || Ground Plaza patTargetClick PSGS Small Leap 180 Tracking || psalmflick Strafing Tracking kinTS NR kinTargetSwitch small no reload Extras Lgc3 Reborn Varied Hard LG Plaza Dodge Hard XY Tracking Dodge Hard patTargetSwitch Dodge 360 v2 Fountain Tracking Air Angelic II Close Evasive 5 Pasu Track Invincible v2 Close Fast Strafes Shotgun patTargetClick Small 1shot Tamspeed 2bpes pasu small reload tamTargetSwitch Smooth Small kinTargetSwitch 360 Small No Reload Cube Whoosh Tracking 360 Tracking Routine Score Targets: Not all of the scenarios have score targets yet, the score targets set are also subject to change. Close Fast Strafes Invincible - Thin: 8400+ Close Evasive 4: 8600+ VSS GPAIO: 9400+ Flicker Plaza: 870+ Smoothbot Invincible Goated: 3550+ Thin Gauntlet v2 5678: ??? Air Angelic+ II: 850+ Popcorn Goated Tracking Invincible: 1300+ lgc3 Reborn Varied: 28700+ Air Dodge II: 135+ LG Plaza Dodge: ??? Close FS Dodge: 14800+ Ground Plaza: 865+ patTargetClick: 6600+ PSGS Small: 192000+ tamTargetSwitch Smooth Hard: 25+ Bounce 180 Tracking Small: 64+ Bounce TS Dodge Park: 7400+ Leap 180 Tracking: 47+ psalmflick Strafing Tracking: 64+ kinTS NR: 22300+ kinTargetSwitch small no reload: 15800+ Click-Timing Routine || Alternatives 1wall 6targets small || Wide Wall 6Targets Wide Wall 10 Extra Small 1wall2targets TE Popcorn Sparky || pasu small reload Leap 180 Reload Tamspeed 2bpes patTargetClick Small 1shot || Floating Heads Timing 400% PSGS Small Bounce CT Dodge Park Floating Heads 50% HP 400% || Popcorn Goated Tracking Invincible centering I tamTargetSwitch Smooth Small 1wall6 Flick Small+ || Reflex Micro++ Flick Reflex Flick – Hard Reload Microshot Speed Small 2 Targets devTargetSwitch Goated Small || Bounce 180 Tracking Small voxTargetSwitch Small patTargetSwitch Dodge 360 v2 Extras Pasu Dodge patTargetClick Dodge Air Dodge II Bounce TS Dodge Park Thin Gauntlet v2 5678 Popcorn Goated Tracking Invincible Flicker Plaza Psalmflick strafing ESSR 1w2tes Target Acquisition Flick Jumbo 1wall6Targets TE devTargetSwitch 360 voxTargetSwitch tamTargetSwitch Control 1wall6 Flick P a g e | 11 Clicking Routine Score Targets: Not all of the scenarios have score targets yet, the score targets set are also subject to change. Popcorn Goated Tracking Invincible: 1250+ centering I: 9800+ 1wall 6targets small: 1200+ Wide Wall 6Targets: 140+ Wide Wall 10 Extra Small: 85+ 1wall2targets TE: 146+ Popcorn Sparky: 260+ pasu small reload: 74+ Leap 180 Reload; 55+ Tamspeed 2bpes: 94+ patTargetClick Small 1shot: 4400+ Floating Heads Timing 400%: 2650+ PSGS Small: 195000+ Bounce CT Dodge Park: 8000+ Floating Heads 50% HP 400%: 2100+ tamTargetSwitch Smooth Small: 14+ 1wall6 flick small+: 99+ devTargetSwitch Goated Small: 325+ Bounce 180 Tracking Small: 63+ voxTargetSwitch Small: 76+ patTargetSwitch Dodge 360 v2: 7900+ Balanced Routine || Alternatives Air Angelic+ II || Ground Plaza Smoothbot Invincible Goated Bounce 180 Tracking Small pasu small reload || Floating Heads Timing 400% Popcorn Sparky patTargetClick psalmflick Strafing Tracking || 1wall6 Flick Small+ KinTS NR Cube Whoosh Close Fast Strafes Invincible - Thin || Psalmflick strafing SSR Flicker Plaza voxTargetSwitch patTargetSwitch Dodge 360 v2 || Bounce TS Dodge Park lgc3 Reborn Varied PSGS Small voxTargetSwitch 250% || tamTargetSwitch Smooth Hard Air Dodge II Wide Wall 6Targets Extras LG Plaza Dodge Close FS Dodge Pasu Track Dodge patTargetClick Dodge Popcorn Goated Tracking Invincible Thin Gauntlet v2 5678 Close Evasive 4 Fountain Tracking Microshot Speed Small 2 Targets Target Acquisition Flick Psalmflick strafing ESSR Jumbo 1wall6Targets TE devTargetSwitch 360 kinTargetSwitch 360 Small No Reload Cube Whoosh Tracking 360 Balanced Routine Score Targets: Not all of the scenarios have score targets yet, the score targets set are also subject to change. Air Angelic+ II: 850+ Ground Plaza: 864+ Smoothbot Invincible Goated: 3500+ Close Fast Strafes Invincible - Thin: 8300+ Flicker Plaza: 868+ lgc3 Reborn Varied: 28700+ Air Dodge II: 133+ pasu small reload: 73+ Floating Heads Timing 400%: 2600+ Popcorn Sparky: 250+ patTargetClick: 6600+ psalmflick Strafing SSR: ??? PSGS Small: 195000+ Wide Wall 6Targets: 137+ Bounce 180 Tracking Small: 64+ psalmflick Strafing Tracking: 64+ 1wall6 flick small+: 99+ kinTS NR: 22500+ Cube Whoosh: ??? voxTargetSwitch: 107+ patTargetSwitch Dodge 360 v2: 8000+ Bounce TS Dodge Park: 7400+ voxTargetSwitch 250%: 88+ tamTargetSwitch Smooth Hard: 25+ P a g e | 12 FAQ, Advice & Theoretics How do I get my Fortnite sense into Kovaaks? / Why does my Fortnite sense feel too fast? Your Fortnite sense won’t feel the same in Kovaaks due to most scenarios being in first person. Your sense feels faster the lower FOV you are on, and while setting your FOV to 80 Fortnite is technically the same angle of FOV, the different perspective still results in seeing less of your surroundings. So it is generally recommended that you just play on 103 overwatch FOV since it is a more appropriate FOV for first person play (third person games usually have much lower FOV to compensate for the perspective). After that just set your sense scale to Fortnite percent and copy your sense from Fortnite. You can tweak it in kovaaks if it still doesn’t feel right but don’t stress too much about it. The way aim training works doesn’t rely on your sense being exact or identical. Why is Edpi bad? / what is cm/360? While Edpi (effective DPI, Sense * DPI) might work when talking to someone about a specific game, it is not very useful when talking about sensitivity in general since it is not the same for all games. Instead of Edpi you should learn what your sensitivity is in terms of cm/360 (inch/360, deg/mm, cm/rev). cm/360 is a measurement of how many centimetres of horizontal mouse movement is required to rotate a full 360-degrees in game. You can find out what your sense is in terms of cm/360 by using any of a number of sensitivity calculators, the best one I have found is this. Just choose your game, enter your in-game sense and the DPI of your mouse and it will tell you what that is in cm/360. Whatever website you used to find your cm/360 will (almost) always offer the ability to convert it to another game by telling you what sense you would use in that game. Why are the ratings bad for some of these scenarios? Kovaaks uses Steam’s workshop ratings which are heavily biased towards scenarios with a high play count. Because of this, well established scenarios that have been around for ages have much higher ratings than they deserve. This also causes a lot of new players to come into Kovaaks and grind scenarios like Tile Frenzy and Ascended Tracking v3 regardless of flaws with those scenarios. Basically the rating system is more a measure of popularity rather than quality. How much of my arm should be on my desk? / Should I hover my arm above the pad? As a starting point you should put your arm on the desk, at least your wrist and half your forearm, and lift your elbow enough that you aren’t putting unnecessary weight near your point of rotation as doing so will hinder your ability to turn smoothly. From there you can adjust as you see fit and figure out what works for you. Ideally only put enough of your arm’s weight down that it doesn’t stop you from sliding your arm across the pad. Your elbow and the forearm near your elbow can touch the pad, you just don’t want it to be too much weight or it will make it harder to move around smoothly. In general; More arm weight = more stability, too much arm weight = Too much resistance when turning. Less arm weight = easier to move, Too little arm weight = shoulder fatigue and a lack of control / stability. Feel free to play around with having your arm further forwards or back, how far from your side your elbow is, how much arm you use, etc… This is a pretty subjective part of aim training and what I have above is just a starting point to work from.
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